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Fix GLES2 flicker crash
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@@ -107,13 +107,19 @@ namespace GpBinarizedShaders
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{
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extern const char *g_drawQuadV_GL2;
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extern const char *g_drawQuadPaletteP_GL2;
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extern const char *g_drawQuadRGBP_GL2;
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extern const char *g_drawQuad15BitP_GL2;
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extern const char *g_drawQuadPalettePF_GL2;
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extern const char *g_drawQuadPalettePNF_GL2;
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extern const char *g_drawQuadRGBPF_GL2;
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extern const char *g_drawQuadRGBPNF_GL2;
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extern const char *g_drawQuad15BitPF_GL2;
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extern const char *g_drawQuad15BitPNF_GL2;
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extern const char *g_drawQuadPaletteICCP_GL2;
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extern const char *g_drawQuadRGBICCP_GL2;
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extern const char *g_drawQuad15BitICCP_GL2;
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extern const char *g_drawQuadPaletteICCPF_GL2;
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extern const char *g_drawQuadPaletteICCPNF_GL2;
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extern const char *g_drawQuadRGBICCPF_GL2;
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extern const char *g_drawQuadRGBICCPNF_GL2;
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extern const char *g_drawQuad15BitICCPF_GL2;
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extern const char *g_drawQuad15BitICCPNF_GL2;
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extern const char *g_scaleQuadP_GL2;
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}
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@@ -134,11 +140,9 @@ struct GpGLFunctions
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typedef GLenum (GLAPIENTRYP PFNGLGETERRORPROC)();
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typedef void (GLAPIENTRYP PFNGLENABLEPROC)(GLenum cap);
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typedef void (GLAPIENTRYP PFNGLDISABLEPROC)(GLenum cap);
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typedef void (GLAPIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLclampf ref);
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PFNGLENABLEPROC Enable;
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PFNGLDISABLEPROC Disable;
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PFNGLALPHAFUNCPROC AlphaFunc;
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PFNGLCLEARPROC Clear;
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PFNGLCLEARCOLORPROC ClearColor;
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@@ -808,10 +812,12 @@ private:
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ScaleQuadProgram m_scaleQuadProgram;
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DrawQuadProgram m_drawQuadPaletteProgram;
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DrawQuadProgram m_drawQuadPaletteNoFlickerProgram;
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DrawQuadProgram m_drawQuadPaletteFlickerProgram;
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DrawQuadProgram m_drawQuadRGBProgram;
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DrawQuadProgram m_drawQuad15BitProgram;
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DrawQuadProgram m_drawQuadPaletteICCProgram;
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DrawQuadProgram m_drawQuadPaletteICCNoFlickerProgram;
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DrawQuadProgram m_drawQuadPaletteICCFlickerProgram;
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DrawQuadProgram m_drawQuadRGBICCProgram;
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DrawQuadProgram m_drawQuad15BitICCProgram;
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@@ -1125,7 +1131,6 @@ bool GpGLFunctions::LookUpFunctions()
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{
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LOOKUP_FUNC(Enable);
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LOOKUP_FUNC(Disable);
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LOOKUP_FUNC(AlphaFunc);
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LOOKUP_FUNC(Clear);
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LOOKUP_FUNC(ClearColor);
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@@ -1800,7 +1805,22 @@ void GpDisplayDriver_SDL_GL2::DrawSurface(IGpDisplayDriverSurface *surface, int3
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DrawQuadProgram *program = nullptr;
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if (pixelFormat == GpPixelFormats::k8BitStandard || pixelFormat == GpPixelFormats::k8BitCustom)
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program = m_useICCProfile ? &m_drawQuadPaletteICCProgram : &m_drawQuadPaletteProgram;
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{
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if (m_useICCProfile)
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{
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if (effects->m_flicker)
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program = &m_drawQuadPaletteICCFlickerProgram;
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else
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program = &m_drawQuadPaletteICCNoFlickerProgram;
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}
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else
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{
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if (effects->m_flicker)
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program = &m_drawQuadPaletteFlickerProgram;
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else
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program = &m_drawQuadPaletteNoFlickerProgram;
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}
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}
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else if (pixelFormat == GpPixelFormats::kRGB555)
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{
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return;
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@@ -1866,12 +1886,6 @@ void GpDisplayDriver_SDL_GL2::DrawSurface(IGpDisplayDriverSurface *surface, int3
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m_gl.Uniform1fv(program->m_pixelDesaturationLocation, 1, &desaturation);
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}
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if (effects->m_flicker)
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{
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m_gl.Enable(GL_ALPHA_TEST);
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m_gl.AlphaFunc(GL_GREATER, 0.5f);
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}
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GLint vpos[1] = { program->m_vertexPosUVLocation };
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m_quadVertexArray->Activate(vpos);
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@@ -2158,18 +2172,22 @@ bool GpDisplayDriver_SDL_GL2::InitResources(uint32_t virtualWidth, uint32_t virt
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}
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GpComPtr<GpGLShader<GL_VERTEX_SHADER>> drawQuadVertexShader = CreateShader<GL_VERTEX_SHADER>(GpBinarizedShaders::g_drawQuadV_GL2);
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuadPalettePixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadPaletteP_GL2);
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuadPaletteFlickerPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadPalettePF_GL2);
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuadPaletteNoFlickerPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadPalettePNF_GL2);
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//m_drawQuadRGBPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadRGBP_GL2);
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//m_drawQuad15BitPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuad15BitP_GL2);
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuadPaletteICCPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadPaletteICCP_GL2);
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuadPaletteICCFPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadPaletteICCPF_GL2);
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> drawQuadPaletteICCNFPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadPaletteICCPNF_GL2);
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//m_drawQuadRGBICCPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuadRGBICCP_GL2);
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//m_drawQuad15BitICCPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_drawQuad15BitICCP_GL2);
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GpComPtr<GpGLShader<GL_FRAGMENT_SHADER>> scaleQuadPixelShader = CreateShader<GL_FRAGMENT_SHADER>(GpBinarizedShaders::g_scaleQuadP_GL2);
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if (!m_drawQuadPaletteProgram.Link(this, drawQuadVertexShader, drawQuadPalettePixelShader)
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if (!m_drawQuadPaletteFlickerProgram.Link(this, drawQuadVertexShader, drawQuadPaletteFlickerPixelShader)
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|| !m_drawQuadPaletteNoFlickerProgram.Link(this, drawQuadVertexShader, drawQuadPaletteFlickerPixelShader)
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//|| !m_drawQuadRGBProgram.Link(this, drawQuadVertexShader, drawQuadRGBPixelShader)
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//|| !m_drawQuad15BitProgram.Link(this, drawQuadVertexShader, drawQuad15BitPixelShader)
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|| !m_drawQuadPaletteICCProgram.Link(this, drawQuadVertexShader, drawQuadPaletteICCPixelShader)
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|| !m_drawQuadPaletteICCFlickerProgram.Link(this, drawQuadVertexShader, drawQuadPaletteICCFPixelShader)
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|| !m_drawQuadPaletteICCNoFlickerProgram.Link(this, drawQuadVertexShader, drawQuadPaletteICCNFPixelShader)
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//|| !m_drawQuadRGBICCProgram.Link(this, drawQuadVertexShader, drawQuadRGBICCPixelShader)
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//|| !m_drawQuad15BitICCProgram.Link(this, drawQuadVertexShader, drawQuad15BitICCPixelShader)
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|| !m_scaleQuadProgram.Link(this, drawQuadVertexShader, scaleQuadPixelShader))
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