Phil Marell
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e098370249
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Use Command key instead of Control as modifier on macOS
This provides an experience closer to the original classic Mac version.
This is supported by the earlier changes to gracefully quit the game.
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2021-07-24 16:27:55 +10:00 |
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Madthijs
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bd61b23bde
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code review changes
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2021-05-14 21:40:56 +02:00 |
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Madthijs
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6fd1edd2c8
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Merge branch 'master' into mac
# Conflicts:
# GpApp/Main.cpp
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2021-05-11 14:28:46 +02:00 |
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elasota
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f32866510e
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EOL fix
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2021-05-07 02:59:30 -04:00 |
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elasota
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65d4784618
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Fix desaturation filter not isolating wand star.
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2021-05-04 18:26:23 -04:00 |
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elasota
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5187ef5dc6
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Use upscale filter at 1.5x and 2.5x
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2021-05-04 18:25:49 -04:00 |
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Madthijs
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2277d1340c
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Merge branch 'master' into mac
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2021-05-04 16:18:01 +02:00 |
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elasota
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f24b0a0e77
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Preprocess audio into S16 for faster mixing.
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2021-04-29 20:16:24 -04:00 |
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elasota
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7442b92dd3
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Make FS use new allocator API
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2021-04-28 23:18:24 -04:00 |
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Madthijs
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c5a1303b71
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Merge branch 'master' into mac
# Conflicts:
# AerofoilX/GpMain_SDL_X.cpp
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2021-04-28 19:17:55 +02:00 |
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elasota
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a2d374f650
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Allocator refactor
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2021-04-28 01:46:07 -04:00 |
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elasota
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2cd4e4f178
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UTF refactor to eliminate duplicated code outside of PL
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2021-04-27 09:54:01 -04:00 |
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elasota
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5d9dde6589
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Refactor audio buffering API, this should mainly prevent SDL audio driver from allocating memory in the mixer callback.
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2021-04-25 00:34:02 -04:00 |
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elasota
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f9d3b91f72
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Fixed redundant set
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2021-04-20 21:02:11 -04:00 |
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elasota
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1dc86a703e
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Fix somewhat incorrect upscale texture handling. Replace InstancedResources reset with something that's less likely to be undefined behavior.
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2021-04-20 20:42:30 -04:00 |
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Madthijs
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82aaefe342
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removed logging + fixed crash issue
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2021-04-20 20:24:25 +02:00 |
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Madthijs
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bf1dad34c3
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It's alive!!! 🦄
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2021-04-13 17:18:54 +02:00 |
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elasota
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c49bab04d5
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Fix modulation being applied twice
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2021-04-11 10:57:33 -04:00 |
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elasota
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71f27f0a05
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Fix some suboptimal audio constants.
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2021-04-11 01:22:48 -04:00 |
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elasota
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b9fe553ff8
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Improve mixer performance
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2021-04-10 23:56:25 -04:00 |
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elasota
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7ae31bc7fc
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Use fixed latency offset in SDL mixer. This should fix score tick sounds having uneven spacing.
Reduce buffer to 512 samples again.
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2021-04-10 21:54:41 -04:00 |
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elasota
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93195207dc
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Disable glGetError calls in release config
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2021-04-07 00:03:09 -04:00 |
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elasota
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3692a966bf
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Tweak some values to help with sound choppiness in Chrome slightly, until we port to OpenAL
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2021-03-30 05:23:44 -04:00 |
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elasota
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a6f6ffcdcc
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Remove log func
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2021-03-30 00:00:07 -04:00 |
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elasota
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6fb45f480b
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Emscripten port
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2021-03-29 21:41:11 -04:00 |
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elasota
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50f420d2b1
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Font system refactor, use pre-rendered fonts
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2021-03-27 03:01:19 -04:00 |
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elasota
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c87f238563
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Display driver loop refactor
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2021-03-26 17:05:38 -04:00 |
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elasota
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89831f0ff6
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Fix Windows SDL build
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2021-03-18 19:05:16 -04:00 |
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elasota
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7060676b73
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Cygwin port
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2021-03-18 17:08:11 -04:00 |
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elasota
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c981a97a20
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Fix fullscreen prefs not working in SDL. Add SDL GameController support.
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2021-03-05 01:56:32 -05:00 |
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elasota
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a5562f96e0
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Move portable things to AerofoilPortable.
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2021-03-05 00:35:43 -05:00 |
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elasota
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d97bd8ad1c
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Move some C++11 types from Android to AerofoilSDL.
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2021-03-01 01:06:56 -05:00 |
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elasota
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e94d1511b1
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Add 32-bit support to SDL version
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2021-02-28 23:31:13 -05:00 |
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elasota
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15bdb97c38
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Add volume control to SDL audio driver.
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2021-02-28 22:58:01 -05:00 |
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elasota
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553e343abe
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Fix display resolution desynchronizing with auto-position
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2020-11-30 02:59:02 -05:00 |
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elasota
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3c3f9e3675
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Add 2-stage startup for mobile init so there's less black screen
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2020-11-25 15:09:31 -05:00 |
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elasota
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5c640b72eb
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Code cleanup, move a lot of "Host" APIs to GpCommon
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2020-11-25 12:05:59 -05:00 |
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elasota
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a13f90bd71
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Fix upscale filter crash
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2020-11-04 17:44:22 -05:00 |
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elasota
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02bccda8a0
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Re-enable text input when selecting a text box if OSK was dismissed
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2020-11-03 18:37:31 -05:00 |
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elasota
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0d5db76492
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Add text input on mobile
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2020-11-02 22:06:38 -05:00 |
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elasota
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2ab1416eef
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Improve upscale filter quality on mobile
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2020-11-02 19:04:49 -05:00 |
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elasota
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64a2d712e3
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Improve GL error logging, fix wrong texture upload on GLES2
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2020-11-02 01:08:18 -05:00 |
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elasota
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232a98a380
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Log OpenGL context resets
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2020-11-01 13:48:14 -05:00 |
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elasota
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23b69cf0ee
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Lots of Android fixes and stubs. Increase SDL log level on Android. Add GL context loss handling.
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2020-10-20 23:43:02 -04:00 |
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elasota
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1da35d45ae
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Don't default to fullscreen in touchscreen simulation mode
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2020-10-18 14:55:56 -04:00 |
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elasota
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ad5a0795f4
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GL error checks, remove GL_ALPHA_TEST check, which doesn't work in GLES2.
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2020-10-16 20:06:32 -04:00 |
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elasota
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1e1c91915a
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Fix OpenGL scaling and improve performance
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2020-10-14 19:02:55 -04:00 |
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elasota
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3347e94b88
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Fix GLES2 compile failure
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2020-10-14 18:12:12 -04:00 |
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elasota
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e4cddda183
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Touchscreen improvements
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2020-10-14 18:12:02 -04:00 |
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elasota
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c13677122c
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Fix flicker
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2020-10-13 10:01:55 -04:00 |
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