elasota
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545798600e
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Fix gamepads not working, enable on Android
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2021-10-22 22:01:33 -04:00 |
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elasota
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9ba15c6d78
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Update C++ projects to VS2019, fix warnings/errors
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2021-10-22 22:01:14 -04:00 |
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elasota
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eac270670d
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Add command/meta key support
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2021-08-02 01:04:22 -04:00 |
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Madthijs
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bd61b23bde
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code review changes
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2021-05-14 21:40:56 +02:00 |
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Madthijs
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6fd1edd2c8
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Merge branch 'master' into mac
# Conflicts:
# GpApp/Main.cpp
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2021-05-11 14:28:46 +02:00 |
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elasota
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f32866510e
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EOL fix
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2021-05-07 02:59:30 -04:00 |
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elasota
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65d4784618
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Fix desaturation filter not isolating wand star.
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2021-05-04 18:26:23 -04:00 |
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elasota
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5187ef5dc6
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Use upscale filter at 1.5x and 2.5x
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2021-05-04 18:25:49 -04:00 |
|
Madthijs
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2277d1340c
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Merge branch 'master' into mac
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2021-05-04 16:18:01 +02:00 |
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elasota
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f24b0a0e77
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Preprocess audio into S16 for faster mixing.
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2021-04-29 20:16:24 -04:00 |
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elasota
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7442b92dd3
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Make FS use new allocator API
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2021-04-28 23:18:24 -04:00 |
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Madthijs
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c5a1303b71
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Merge branch 'master' into mac
# Conflicts:
# AerofoilX/GpMain_SDL_X.cpp
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2021-04-28 19:17:55 +02:00 |
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elasota
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a2d374f650
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Allocator refactor
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2021-04-28 01:46:07 -04:00 |
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elasota
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2cd4e4f178
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UTF refactor to eliminate duplicated code outside of PL
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2021-04-27 09:54:01 -04:00 |
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elasota
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5d9dde6589
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Refactor audio buffering API, this should mainly prevent SDL audio driver from allocating memory in the mixer callback.
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2021-04-25 00:34:02 -04:00 |
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elasota
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f9d3b91f72
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Fixed redundant set
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2021-04-20 21:02:11 -04:00 |
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elasota
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1dc86a703e
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Fix somewhat incorrect upscale texture handling. Replace InstancedResources reset with something that's less likely to be undefined behavior.
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2021-04-20 20:42:30 -04:00 |
|
Madthijs
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82aaefe342
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removed logging + fixed crash issue
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2021-04-20 20:24:25 +02:00 |
|
Madthijs
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bf1dad34c3
|
It's alive!!! 🦄
|
2021-04-13 17:18:54 +02:00 |
|
elasota
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c49bab04d5
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Fix modulation being applied twice
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2021-04-11 10:57:33 -04:00 |
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elasota
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71f27f0a05
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Fix some suboptimal audio constants.
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2021-04-11 01:22:48 -04:00 |
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elasota
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b9fe553ff8
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Improve mixer performance
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2021-04-10 23:56:25 -04:00 |
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elasota
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7ae31bc7fc
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Use fixed latency offset in SDL mixer. This should fix score tick sounds having uneven spacing.
Reduce buffer to 512 samples again.
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2021-04-10 21:54:41 -04:00 |
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elasota
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93195207dc
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Disable glGetError calls in release config
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2021-04-07 00:03:09 -04:00 |
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elasota
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3692a966bf
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Tweak some values to help with sound choppiness in Chrome slightly, until we port to OpenAL
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2021-03-30 05:23:44 -04:00 |
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elasota
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a6f6ffcdcc
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Remove log func
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2021-03-30 00:00:07 -04:00 |
|
elasota
|
6fb45f480b
|
Emscripten port
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2021-03-29 21:41:11 -04:00 |
|
elasota
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50f420d2b1
|
Font system refactor, use pre-rendered fonts
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2021-03-27 03:01:19 -04:00 |
|
elasota
|
c87f238563
|
Display driver loop refactor
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2021-03-26 17:05:38 -04:00 |
|
elasota
|
89831f0ff6
|
Fix Windows SDL build
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2021-03-18 19:05:16 -04:00 |
|
elasota
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7060676b73
|
Cygwin port
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2021-03-18 17:08:11 -04:00 |
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elasota
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c981a97a20
|
Fix fullscreen prefs not working in SDL. Add SDL GameController support.
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2021-03-05 01:56:32 -05:00 |
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elasota
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a5562f96e0
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Move portable things to AerofoilPortable.
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2021-03-05 00:35:43 -05:00 |
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elasota
|
d97bd8ad1c
|
Move some C++11 types from Android to AerofoilSDL.
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2021-03-01 01:06:56 -05:00 |
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elasota
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e94d1511b1
|
Add 32-bit support to SDL version
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2021-02-28 23:31:13 -05:00 |
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elasota
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15bdb97c38
|
Add volume control to SDL audio driver.
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2021-02-28 22:58:01 -05:00 |
|
elasota
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553e343abe
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Fix display resolution desynchronizing with auto-position
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2020-11-30 02:59:02 -05:00 |
|
elasota
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3c3f9e3675
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Add 2-stage startup for mobile init so there's less black screen
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2020-11-25 15:09:31 -05:00 |
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elasota
|
5c640b72eb
|
Code cleanup, move a lot of "Host" APIs to GpCommon
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2020-11-25 12:05:59 -05:00 |
|
elasota
|
a13f90bd71
|
Fix upscale filter crash
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2020-11-04 17:44:22 -05:00 |
|
elasota
|
02bccda8a0
|
Re-enable text input when selecting a text box if OSK was dismissed
|
2020-11-03 18:37:31 -05:00 |
|
elasota
|
0d5db76492
|
Add text input on mobile
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2020-11-02 22:06:38 -05:00 |
|
elasota
|
2ab1416eef
|
Improve upscale filter quality on mobile
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2020-11-02 19:04:49 -05:00 |
|
elasota
|
64a2d712e3
|
Improve GL error logging, fix wrong texture upload on GLES2
|
2020-11-02 01:08:18 -05:00 |
|
elasota
|
232a98a380
|
Log OpenGL context resets
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2020-11-01 13:48:14 -05:00 |
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elasota
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23b69cf0ee
|
Lots of Android fixes and stubs. Increase SDL log level on Android. Add GL context loss handling.
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2020-10-20 23:43:02 -04:00 |
|
elasota
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1da35d45ae
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Don't default to fullscreen in touchscreen simulation mode
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2020-10-18 14:55:56 -04:00 |
|
elasota
|
ad5a0795f4
|
GL error checks, remove GL_ALPHA_TEST check, which doesn't work in GLES2.
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2020-10-16 20:06:32 -04:00 |
|
elasota
|
1e1c91915a
|
Fix OpenGL scaling and improve performance
|
2020-10-14 19:02:55 -04:00 |
|
elasota
|
3347e94b88
|
Fix GLES2 compile failure
|
2020-10-14 18:12:12 -04:00 |
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