elasota
a3e8b51b37
Fail init if SDL window creation fails
2024-08-07 01:44:02 -04:00
elasota
09c7619267
Add Win32 config
2024-08-03 23:39:02 -04:00
Diomendius
1b18a87495
Normalize line endings
...
This commit contains only the result of `git add --renormalize .`
`git show --ignore-space-change` can verify that this commit only
changes whitespace.
2024-07-31 20:21:47 +12:00
elasota
a6d93f8daa
Update to VS2022
2023-08-26 14:06:14 -04:00
elasota
545798600e
Fix gamepads not working, enable on Android
2021-10-22 22:01:33 -04:00
elasota
9ba15c6d78
Update C++ projects to VS2019, fix warnings/errors
2021-10-22 22:01:14 -04:00
elasota
a2d374f650
Allocator refactor
2021-04-28 01:46:07 -04:00
elasota
07df94fb00
Use combined files on Android for faster build
2021-04-27 09:52:59 -04:00
elasota
6fb45f480b
Emscripten port
2021-03-29 21:41:11 -04:00
elasota
50f420d2b1
Font system refactor, use pre-rendered fonts
2021-03-27 03:01:19 -04:00
elasota
c87f238563
Display driver loop refactor
2021-03-26 17:05:38 -04:00
elasota
7060676b73
Cygwin port
2021-03-18 17:08:11 -04:00
elasota
5c640b72eb
Code cleanup, move a lot of "Host" APIs to GpCommon
2020-11-25 12:05:59 -05:00
elasota
23b69cf0ee
Lots of Android fixes and stubs. Increase SDL log level on Android. Add GL context loss handling.
2020-10-20 23:43:02 -04:00
elasota
bfb2c727ea
Loading screen
2020-10-16 20:06:47 -04:00
elasota
5fbf3f5df0
Clean up game thread in SDL version
2020-10-12 00:37:11 -04:00
elasota
5c98783bbb
More Android stub-outs and bug fixes. Fix broken SDL fiber sync.
2020-10-10 02:42:06 -04:00
elasota
9cb60af2b3
SDL audio driver
2020-09-28 09:58:19 -04:00
elasota
45aa5b4cba
OpenGL display driver
2020-09-26 16:45:52 -04:00
elasota
1fb135a6d2
Clean up project configs. Remove Win32 targets. Enforce that GP_DEBUG_CONFIG is set correctly.
2020-09-12 23:07:44 -04:00
elasota
987a1dea75
Move font API to GpCommon
2020-09-12 14:01:51 -04:00
elasota
1d3c84a473
Move font handler and platform-independent shell stuff
2020-09-12 11:52:19 -04:00