elasota
c933e11f5e
Fix calling convention in Win32
2024-08-03 23:39:16 -04:00
elasota
09c7619267
Add Win32 config
2024-08-03 23:39:02 -04:00
Diomendius
1b18a87495
Normalize line endings
...
This commit contains only the result of `git add --renormalize .`
`git show --ignore-space-change` can verify that this commit only
changes whitespace.
2024-07-31 20:21:47 +12:00
elasota
a6d93f8daa
Update to VS2022
2023-08-26 14:06:14 -04:00
elasota
9ba15c6d78
Update C++ projects to VS2019, fix warnings/errors
2021-10-22 22:01:14 -04:00
elasota
a2d374f650
Allocator refactor
2021-04-28 01:46:07 -04:00
elasota
9341c4c378
EOL fix
2021-04-25 01:59:48 -04:00
elasota
5d9dde6589
Refactor audio buffering API, this should mainly prevent SDL audio driver from allocating memory in the mixer callback.
2021-04-25 00:34:02 -04:00
elasota
1fb135a6d2
Clean up project configs. Remove Win32 targets. Enforce that GP_DEBUG_CONFIG is set correctly.
2020-09-12 23:07:44 -04:00
elasota
05604e5604
Add API for saving driver prefs. Save fullscreen state in D3D11 driver.
2020-07-03 02:46:43 -04:00
elasota
a4abb0d95f
Use XAudio 2.9 redistributable instead of 2.9 SDK. Should fix Win7 compatibility.
2020-05-31 21:19:51 -04:00
elasota
611f53ef91
Fix audio driver starting in debug mode, add -diagnostics mode
2020-05-29 21:56:33 -04:00
elasota
98afd82d64
Fix missing NDEBUG flags
2020-05-29 01:45:40 -04:00
elasota
c9f3e5aba6
EOL fixes
2020-01-20 02:16:34 -05:00
elasota
aca18df74b
More stuff, fix saved games
2020-01-05 02:33:03 -05:00
elasota
501f36070a
Implement sound stop/flush (stopping boombox no longer asserts)
2019-12-26 13:32:54 -05:00
elasota
8354d13a84
Add FreeType, progress to title screen
2019-12-21 18:40:17 -05:00
elasota
e368cf7235
More work. Audio driver works enough to play music now.
2019-12-11 00:51:42 -05:00