Started adding an OpenGL gui for the pheromone map.
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@@ -28,8 +28,11 @@
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#include "ias_robot.hpp"
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static const float TURN_DEG_PER_SEC = 40.0f;
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static const float METERS_PER_SEC = 0.4f;
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static const long HALF_SECOND_USEC = 500000;
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static const double MIN_DIST_M = 1.5;
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static const double CRIT_DIST_M = 1.0;
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IASSS_Robot::IASSS_Robot(std::string hostname, uint32_t port) : Robot(hostname, port) {
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std::cout << "Creating IAS-SS robot on host \"" << hostname << "\" and port " << port << "." << std::endl;
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@@ -44,8 +47,6 @@ void IASSS_Robot::run() {
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long then, now, delta, wait;
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struct timeval tv;
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double dist = std::numeric_limits<double>::infinity();
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double dist_l = 0.0;
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double dist_r = 0.0;
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_p_client->Read();
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rv = gettimeofday(&tv, NULL);
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@@ -57,21 +58,12 @@ void IASSS_Robot::run() {
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for(int i = 96; i < 126; i++)
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dist = _r_proxy->GetRange(i) < dist ? _r_proxy->GetRange(i) : dist;
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if(dist < MIN_DIST_M) {
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for(unsigned int i = 0; i < 96; i++)
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dist_r += _r_proxy->GetRange(i);
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dist_r /= 96;
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for(unsigned int i = 126; i < _r_proxy->GetRangeCount(); i++)
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dist_l += _r_proxy->GetRange(i);
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dist_l /= (_r_proxy->GetRangeCount() - 126);
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if(dist_r >= dist_l)
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_p_proxy->SetSpeed(0.0f, PlayerCc::dtor(-20));
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else
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_p_proxy->SetSpeed(0.0f, PlayerCc::dtor(20));
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if(dist < MIN_DIST_M && dist > CRIT_DIST_M) {
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avoid_wall(METERS_PER_SEC, TURN_DEG_PER_SEC);
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} else if(dist < CRIT_DIST_M) {
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avoid_wall(0.0f, TURN_DEG_PER_SEC);
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} else
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_p_proxy->SetSpeed(0.4f, 0.0f);
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_p_proxy->SetSpeed(METERS_PER_SEC, 0.0f);
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/******************************************************************************
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* WALL AVOIDANCE END *
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******************************************************************************/
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@@ -83,3 +75,21 @@ void IASSS_Robot::run() {
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wait = rv == 0 ? HALF_SECOND_USEC - delta : HALF_SECOND_USEC;
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usleep(wait);
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}
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void IASSS_Robot::avoid_wall(float front_speed, float turn_speed) {
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double dist_l = 0.0;
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double dist_r = 0.0;
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for(unsigned int i = 0; i < 96; i++)
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dist_r += _r_proxy->GetRange(i);
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dist_r /= 96;
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for(unsigned int i = 126; i < _r_proxy->GetRangeCount(); i++)
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dist_l += _r_proxy->GetRange(i);
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dist_l /= (_r_proxy->GetRangeCount() - 126);
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if(dist_r >= dist_l)
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_p_proxy->SetSpeed(front_speed, PlayerCc::dtor(-turn_speed));
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else
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_p_proxy->SetSpeed(front_speed, PlayerCc::dtor(turn_speed));
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}
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