Started adding an OpenGL gui for the pheromone map.
This commit is contained in:
4
Makefile
4
Makefile
@@ -23,10 +23,10 @@
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CXX = g++
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TARGET = ias-ss
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OBJECTS = ias_ss.o robot.o ias_robot.o
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OBJECTS = ias_ss.o robot.o ias_robot.o gui.o
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DEPENDS = $(OBJECTS:.o=.d)
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CXXFLAGS = -ansi -pedantic -Wall `pkg-config --cflags playerc++`
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LDLIBS = `pkg-config --libs playerc++` -lboost_system -lpthread
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LDLIBS = `pkg-config --libs playerc++` -lboost_system -lpthread -lGLU -lGL -lfltk -lfltk_gl
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all: CXXFLAGS += -O2 -D_NDEBUG
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all: $(TARGET)
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@@ -51,6 +51,5 @@ define ant_bot position
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drive "diff"
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localization "gps"
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ant_sonars()
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)
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37
gui.cpp
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37
gui.cpp
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@@ -0,0 +1,37 @@
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#include <iostream>
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#include "gui.hpp"
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static void redraw_callback(void * arg) {
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Fl_Gl_Window * window = static_cast<Fl_Gl_Window *>(arg);
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window->redraw();
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Fl::repeat_timeout(0.016, redraw_callback, window);
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}
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GlGui::GlGui(Fl_Window * parent, int x, int y, int w, int h, const char * l) : Fl_Gl_Window(x, y, w, h, l) {
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this->parent = parent;
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title += l;
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initialized = false;
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Fl::add_timeout(0.016, redraw_callback, this);
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resizable(this);
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}
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void GlGui::draw() {
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if(!valid()) {
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if(!initialized) {
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//opengl::initialize();
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std::cout << "OpenGL Version: " << (char*)glGetString(GL_VERSION) << std::endl;
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std::cout << "OpenGL Vendor: " << (char*)glGetString(GL_VENDOR) << std::endl;
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initialized = true;
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}
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//opengl::reshape(w(), h());
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}
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//opengl::display();
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}
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int GlGui::handle(int event) {
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return Fl_Gl_Window::handle(event);
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}
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27
gui.hpp
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27
gui.hpp
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@@ -0,0 +1,27 @@
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#pragma once
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#ifndef GUI_HPP
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#define GUI_HPP
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#include <FL/Fl.H>
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#include <FL/Fl_Window.H>
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#include <FL/Fl_Gl_Window.H>
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#include <FL/gl.h>
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#include <string>
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class GlGui : public Fl_Gl_Window {
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public:
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GlGui(Fl_Window * parent, int x, int y, int w, int h, const char * l);
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protected:
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virtual void draw();
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virtual int handle(int);
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private:
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Fl_Window * parent;
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std::string title;
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bool initialized;
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};
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#endif
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@@ -28,8 +28,11 @@
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#include "ias_robot.hpp"
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static const float TURN_DEG_PER_SEC = 40.0f;
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static const float METERS_PER_SEC = 0.4f;
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static const long HALF_SECOND_USEC = 500000;
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static const double MIN_DIST_M = 1.5;
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static const double CRIT_DIST_M = 1.0;
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IASSS_Robot::IASSS_Robot(std::string hostname, uint32_t port) : Robot(hostname, port) {
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std::cout << "Creating IAS-SS robot on host \"" << hostname << "\" and port " << port << "." << std::endl;
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@@ -44,8 +47,6 @@ void IASSS_Robot::run() {
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long then, now, delta, wait;
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struct timeval tv;
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double dist = std::numeric_limits<double>::infinity();
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double dist_l = 0.0;
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double dist_r = 0.0;
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_p_client->Read();
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rv = gettimeofday(&tv, NULL);
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@@ -57,21 +58,12 @@ void IASSS_Robot::run() {
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for(int i = 96; i < 126; i++)
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dist = _r_proxy->GetRange(i) < dist ? _r_proxy->GetRange(i) : dist;
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if(dist < MIN_DIST_M) {
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for(unsigned int i = 0; i < 96; i++)
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dist_r += _r_proxy->GetRange(i);
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dist_r /= 96;
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for(unsigned int i = 126; i < _r_proxy->GetRangeCount(); i++)
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dist_l += _r_proxy->GetRange(i);
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dist_l /= (_r_proxy->GetRangeCount() - 126);
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if(dist_r >= dist_l)
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_p_proxy->SetSpeed(0.0f, PlayerCc::dtor(-20));
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else
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_p_proxy->SetSpeed(0.0f, PlayerCc::dtor(20));
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if(dist < MIN_DIST_M && dist > CRIT_DIST_M) {
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avoid_wall(METERS_PER_SEC, TURN_DEG_PER_SEC);
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} else if(dist < CRIT_DIST_M) {
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avoid_wall(0.0f, TURN_DEG_PER_SEC);
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} else
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_p_proxy->SetSpeed(0.4f, 0.0f);
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_p_proxy->SetSpeed(METERS_PER_SEC, 0.0f);
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/******************************************************************************
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* WALL AVOIDANCE END *
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******************************************************************************/
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@@ -83,3 +75,21 @@ void IASSS_Robot::run() {
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wait = rv == 0 ? HALF_SECOND_USEC - delta : HALF_SECOND_USEC;
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usleep(wait);
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}
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void IASSS_Robot::avoid_wall(float front_speed, float turn_speed) {
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double dist_l = 0.0;
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double dist_r = 0.0;
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for(unsigned int i = 0; i < 96; i++)
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dist_r += _r_proxy->GetRange(i);
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dist_r /= 96;
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for(unsigned int i = 126; i < _r_proxy->GetRangeCount(); i++)
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dist_l += _r_proxy->GetRange(i);
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dist_l /= (_r_proxy->GetRangeCount() - 126);
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if(dist_r >= dist_l)
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_p_proxy->SetSpeed(front_speed, PlayerCc::dtor(-turn_speed));
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else
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_p_proxy->SetSpeed(front_speed, PlayerCc::dtor(turn_speed));
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}
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@@ -45,6 +45,9 @@ public:
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virtual ~IASSS_Robot();
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virtual void run();
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private:
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void avoid_wall(float front_speed, float turn_speed);
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};
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#endif
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22
ias_ss.cpp
22
ias_ss.cpp
@@ -28,12 +28,17 @@
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#include <cstdlib>
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#include <csignal>
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#include "gui.hpp"
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#include "ias_robot.hpp"
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const uint32_t PORT = PlayerCc::PLAYER_PORTNUM + 1;
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const uint32_t NUM_ROBOTS = 4;
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const char * TITLE = "Pheromone map";
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const int W = 256;
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const int H = 256;
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const uint32_t PORT = PlayerCc::PLAYER_PORTNUM + 1;
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const uint32_t NUM_ROBOTS = 4;
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static bool done = false;
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static Fl_Window * window;
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extern "C" void handler(int signal) {
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done = true;
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@@ -50,12 +55,20 @@ extern "C" void * robot_thread(void * arg) {
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return NULL;
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}
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void create_gui(int argc, char **argv) {
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window = new Fl_Window(20, 40, W, H, TITLE);
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new GlGui(window, 0, 0, W, H, TITLE);
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window->end();
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window->show(argc, argv);
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window->make_current();
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}
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int main(int argc, char **argv) {
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pthread_t robot_threads[NUM_ROBOTS];
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std::vector<IASSS_Robot *> robots;
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signal(SIGINT, handler);
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try {
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// Initialize the robot objects and threads.
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for(uint32_t i = 0; i < NUM_ROBOTS; ++i) {
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@@ -67,6 +80,9 @@ int main(int argc, char **argv) {
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}
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}
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create_gui(argc, argv);
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Fl::run();
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// Wait for all the robots to finish.
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for(uint32_t i = 0; i < NUM_ROBOTS; ++i) {
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if(pthread_join(robot_threads[i], NULL) != 0) {
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BIN
maps/cave_mask.png
Normal file
BIN
maps/cave_mask.png
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Binary file not shown.
After Width: | Height: | Size: 897 B |
BIN
maps/gradient.png
Normal file
BIN
maps/gradient.png
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Binary file not shown.
After Width: | Height: | Size: 212 B |
@@ -43,3 +43,7 @@ Robot::~Robot() {
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delete _r_proxy;
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delete _p_client;
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}
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void Robot::log(std::string msg) {
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std::cout << "ROBOT(" << _host_name << ":" << _port << ") - " << msg << std::endl;
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}
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