OpenGL gui working. Added sketch of the pheromone map. Added shaders.
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58
gui.cpp
58
gui.cpp
@@ -1,37 +1,71 @@
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/*************************************************************************************
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* Copyright (c) 2016, Miguel Angel Astor Romero *
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* All rights reserved. *
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* *
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* Redistribution and use in source and binary forms, with or without *
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* modification, are permitted provided that the following conditions are met: *
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* *
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* 1. Redistributions of source code must retain the above copyright notice, this *
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* list of conditions and the following disclaimer. *
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* 2. Redistributions in binary form must reproduce the above copyright notice, *
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* this list of conditions and the following disclaimer in the documentation *
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* and/or other materials provided with the distribution. *
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* *
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND *
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED *
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE *
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR *
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES *
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; *
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND *
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT *
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
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*************************************************************************************/
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#include <iostream>
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#include "gui.hpp"
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#include "ogl.hpp"
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static const int REFRESH_MS = 0.016; // for 60 fps.
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static void redraw_callback(void * arg) {
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Fl_Gl_Window * window = static_cast<Fl_Gl_Window *>(arg);
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GlGui * window = static_cast<GlGui *>(arg);
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window->redraw();
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Fl::repeat_timeout(0.016, redraw_callback, window);
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if(!window->isFinished())
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Fl::repeat_timeout(REFRESH_MS, redraw_callback, window);
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}
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GlGui::GlGui(Fl_Window * parent, int x, int y, int w, int h, const char * l) : Fl_Gl_Window(x, y, w, h, l) {
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GlGui::GlGui(Fl_Window * parent, int x, int y, int w, int h, const char * l, PheromoneMap * phero_map) : Fl_Gl_Window(x, y, w, h, l) {
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this->parent = parent;
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this->phero_map = phero_map;
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title += l;
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initialized = false;
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Fl::add_timeout(0.016, redraw_callback, this);
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resizable(this);
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done = false;
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}
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void GlGui::draw() {
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if(!valid()) {
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if(!initialized) {
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//opengl::initialize();
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std::cout << "OpenGL Version: " << (char*)glGetString(GL_VERSION) << std::endl;
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std::cout << "OpenGL Vendor: " << (char*)glGetString(GL_VENDOR) << std::endl;
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ogl::initialize(phero_map);
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Fl::add_timeout(REFRESH_MS, redraw_callback, this);
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initialized = true;
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}
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//opengl::reshape(w(), h());
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ogl::reshape(w(), h());
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}
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//opengl::display();
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ogl::display();
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}
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int GlGui::handle(int event) {
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return Fl_Gl_Window::handle(event);
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}
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void GlGui::finish() {
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done = true;
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}
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bool GlGui::isFinished() {
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return done;
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}
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