OpenGL gui working. Added sketch of the pheromone map. Added shaders.
This commit is contained in:
107
ogl.cpp
Normal file
107
ogl.cpp
Normal file
@@ -0,0 +1,107 @@
|
||||
/*************************************************************************************
|
||||
* Copyright (c) 2016, Miguel Angel Astor Romero *
|
||||
* All rights reserved. *
|
||||
* *
|
||||
* Redistribution and use in source and binary forms, with or without *
|
||||
* modification, are permitted provided that the following conditions are met: *
|
||||
* *
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this *
|
||||
* list of conditions and the following disclaimer. *
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, *
|
||||
* this list of conditions and the following disclaimer in the documentation *
|
||||
* and/or other materials provided with the distribution. *
|
||||
* *
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND *
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED *
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE *
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR *
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES *
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; *
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND *
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT *
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
|
||||
*************************************************************************************/
|
||||
|
||||
#include <iostream>
|
||||
#include <GL/glew.h>
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <pnglite.h>
|
||||
|
||||
#include "ogl.hpp"
|
||||
#include "GLSLProgram.hpp"
|
||||
|
||||
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
|
||||
|
||||
namespace ogl
|
||||
{
|
||||
// Variables
|
||||
static CGLSLProgram m_program;
|
||||
static PheromoneMap * m_phero_map = NULL;
|
||||
static GLuint m_textureHandle;
|
||||
|
||||
// Quad definition
|
||||
static glm::vec4 vec_points[6];
|
||||
static glm::vec2 vec_tex_coords[6];
|
||||
|
||||
static void quad() {
|
||||
vec_tex_coords[0] = glm::vec2( 0.0f, 0.0f); vec_points[0] = glm::vec4( -0.5f, -0.5f, 0.0f, 1.0f );
|
||||
vec_tex_coords[1] = glm::vec2( 0.0f, 1.0f); vec_points[1] = glm::vec4( -0.5f, 0.5f, 0.0f, 1.0f );
|
||||
vec_tex_coords[2] = glm::vec2( 1.0f, 0.0f); vec_points[2] = glm::vec4( 0.5f, -0.5f, 0.0f, 1.0f );
|
||||
vec_tex_coords[3] = glm::vec2( 1.0f, 0.0f); vec_points[3] = glm::vec4( 0.5f, -0.5f, 0.0f, 1.0f );
|
||||
vec_tex_coords[4] = glm::vec2( 0.0f, 1.0f); vec_points[4] = glm::vec4( -0.5f, 0.5f, 0.0f, 1.0f );
|
||||
vec_tex_coords[5] = glm::vec2( 1.0f, 1.0f); vec_points[5] = glm::vec4( 0.5f, 0.5f, 0.0f, 1.0f );
|
||||
}
|
||||
|
||||
void initialize(PheromoneMap * phero_map) {
|
||||
glewInit();
|
||||
|
||||
quad();
|
||||
m_phero_map = phero_map;
|
||||
|
||||
m_program.loadShader("shaders/basic.vert", CGLSLProgram::VERTEX);
|
||||
m_program.loadShader("shaders/basic.frag", CGLSLProgram::FRAGMENT);
|
||||
m_program.create_link();
|
||||
m_program.enable();
|
||||
m_program.addUniform("sTexture");
|
||||
m_program.disable();
|
||||
|
||||
std::cout << "OpenGL Version: " << (char*)glGetString(GL_VERSION) << std::endl;
|
||||
std::cout << "OpenGL Vendor: " << (char*)glGetString(GL_VENDOR) << std::endl;
|
||||
}
|
||||
|
||||
void display() {
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glClearColor(0.15f, 0.15f, 0.15f, 1.0f);
|
||||
|
||||
if(m_phero_map != NULL)
|
||||
m_textureHandle = m_phero_map->s_build_texture(); // Good grief!
|
||||
|
||||
m_program.enable();
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, m_textureHandle);
|
||||
glUniform1i(m_program.getLocation("sTexture"), 0);
|
||||
|
||||
glBegin(GL_TRIANGLES); {
|
||||
for(int i = 0; i < 6; i++) {
|
||||
glTexCoord2f(vec_tex_coords[i].s, vec_tex_coords[i].t);
|
||||
glVertex4f(vec_points[i].x, vec_points[i].y, vec_points[i].z, vec_points[i].w);
|
||||
}
|
||||
} glEnd();
|
||||
|
||||
m_program.disable();
|
||||
}
|
||||
|
||||
void reshape(int w, int h) {
|
||||
if(h == 0)
|
||||
h = 1;
|
||||
glViewport(0, 0, w, h);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
gluOrtho2D(-0.5, 0.5, -0.5, 0.5);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user