Color map finally works!

This commit is contained in:
2017-02-23 16:07:22 -04:00
parent 6898dd244c
commit bf47b9e59d
3 changed files with 4 additions and 2 deletions

View File

@@ -69,11 +69,13 @@ namespace ogl
glTexImage1D(GL_TEXTURE_1D, 0, GL_RGB, tex.width, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
png_close_file(&tex);
delete data;
}
void initialize(PheromoneMap * phero_map) {
glEnable(GL_TEXTURE_1D);
glEnable(GL_TEXTURE_2D);

View File

@@ -36,7 +36,7 @@
#define MAP_POS(X, Y) (data[((X) * m_height) + (Y)])
static const unsigned int MAX_ITERS = 1000;
static const float EVAPORATION_RATE = 0.1f;
static const float EVAPORATION_RATE = 0.05f;
const unsigned char MAX_PHERO_INTENSITY = 250;
const unsigned char MIN_PHERO_INTENSITY = 0;

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