Pheromone dispersal first pass.
This commit is contained in:
2
Makefile
2
Makefile
@@ -28,7 +28,7 @@ OBJECTS = ias_ss.o robot.o ias_robot.o gui.o ogl.o GLSLProgram.o pnglite.o phero
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DEPENDS = $(OBJECTS:.o=.d)
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CFLAGS = -ansi -pedantic -Wall -I./include
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CXXFLAGS = -ansi -pedantic -Wall `pkg-config --cflags playerc++` -I./include
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LDLIBS = `pkg-config --libs playerc++` -lboost_system -lpthread -lz -lGLEW -lGLU -lGL -lfltk -lfltk_gl
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LDLIBS = `pkg-config --libs playerc++` -lboost_system -l m -lpthread -lz -lGLEW -lGLU -lGL -lfltk -lfltk_gl
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all: CXXFLAGS += -O2 -D_NDEBUG
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all: $(TARGET)
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2
gui.cpp
2
gui.cpp
@@ -53,7 +53,7 @@ void GlGui::draw() {
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ogl::reshape(w(), h());
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}
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phero_map->s_update();
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phero_map->s_evaporate();
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ogl::display();
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}
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@@ -24,6 +24,8 @@
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*************************************************************************************/
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#include <limits>
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#include <cstdlib>
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#include <cmath>
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#include <sys/time.h>
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#include "ias_robot.hpp"
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@@ -34,8 +36,15 @@ static const long HALF_SECOND_USEC = 500000;
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static const double MIN_DIST_M = 1.5;
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static const double CRIT_DIST_M = 1.0;
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static const float MAP_SIZE = 16.0f;
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static const int PHERO_AMOUNT = 10;
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static const float PHERO_RADIUS = 1.0;
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static inline float random_num() {
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return (((static_cast<float>(rand() % 256) / 256.0) - 0.5f) * 2.0f ) * PHERO_RADIUS;
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}
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IASSS_Robot::IASSS_Robot(std::string hostname, uint32_t port, PheromoneMap * phero_map) : Robot(hostname, port) {
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srand(port + time(NULL));
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_phero_map = phero_map;
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log("Creating IAS-SS robot");
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}
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@@ -46,7 +55,6 @@ IASSS_Robot::~IASSS_Robot() {
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void IASSS_Robot::run() {
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int rv;
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float x, y;
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long then, now, delta, wait;
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struct timeval tv;
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double dist = std::numeric_limits<double>::infinity();
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@@ -74,12 +82,8 @@ void IASSS_Robot::run() {
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now = tv.tv_usec;
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delta = now - then;
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if(_phero_map != NULL) {
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x = (_p_proxy->GetXPos() + (MAP_SIZE / 2)) / MAP_SIZE;
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y = (_p_proxy->GetYPos() + (MAP_SIZE / 2)) / MAP_SIZE;
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_phero_map->s_draw_point(x, y);
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}
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deposit_pheromone();
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// Sleep for a bit before finishing this control iteration.
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wait = rv == 0 ? HALF_SECOND_USEC - delta : HALF_SECOND_USEC;
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usleep(wait);
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@@ -102,3 +106,27 @@ void IASSS_Robot::avoid_wall(float front_speed, float turn_speed) {
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else
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_p_proxy->SetSpeed(front_speed, PlayerCc::dtor(turn_speed));
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}
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void IASSS_Robot::deposit_pheromone() {
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float x = _p_proxy->GetXPos();//
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float y = _p_proxy->GetYPos();// + (MAP_SIZE / 2)) / MAP_SIZE;
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float px, py;
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if(_phero_map != NULL) {
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for(int i = 0; i < PHERO_AMOUNT; i++) {
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px = random_num() + x;
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py = random_num() + y;
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if(fabs(px) < (MAP_SIZE / 2) && fabs(py) < (MAP_SIZE / 2)) {
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px = (px + (MAP_SIZE / 2)) / MAP_SIZE;
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py = (py + (MAP_SIZE / 2)) / MAP_SIZE;
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if(!_phero_map->s_deposit_pheromone(px, py)) {
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i--;
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continue;
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}
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} else {
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i--;
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continue;
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}
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}
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}
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}
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@@ -50,6 +50,7 @@ private:
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PheromoneMap * _phero_map;
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void avoid_wall(float front_speed, float turn_speed);
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void deposit_pheromone();
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};
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#endif
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@@ -32,8 +32,8 @@
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#include "ias_robot.hpp"
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const char * TITLE = "Pheromone map";
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const int W = 256;
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const int H = 256;
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const int W = 512;
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const int H = 512;
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const uint32_t PORT = PlayerCc::PLAYER_PORTNUM + 1;
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const uint32_t NUM_ROBOTS = 4;
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2
ogl.cpp
2
ogl.cpp
@@ -32,8 +32,6 @@
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#include "ogl.hpp"
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#include "GLSLProgram.hpp"
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#define BUFFER_OFFSET(i) ((char *)NULL + (i))
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namespace ogl
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{
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// Variables
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@@ -4,6 +4,12 @@
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#include "pheromone.hpp"
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#define MAP_POS(X, Y) (data[((X) * m_height) + (Y)])
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static const float EVAPORATION_RATE = 0.1f;
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const unsigned char MAX_PHERO_INTENSITY = 250;
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const unsigned char MIN_PHERO_INTENSITY = 1;
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PheromoneMap::PheromoneMap(const char * file_name) {
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load_map(file_name);
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sem_init(&map_semaphore, 0, 1);
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@@ -12,7 +18,7 @@ PheromoneMap::PheromoneMap(const char * file_name) {
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}
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PheromoneMap::~PheromoneMap() {
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free(data);
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delete data;
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sem_destroy(&map_semaphore);
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if(tex_created) {
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@@ -27,7 +33,7 @@ void PheromoneMap::load_map(const char * file_name) {
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png_init(0, 0);
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png_open_file_read(&tex, file_name);
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data = static_cast<unsigned char *>(malloc(tex.width * tex.height * tex.bpp));
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data = new unsigned char[tex.width * tex.height * tex.bpp];
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png_get_data(&tex, data);
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std::cout << "Loaded map \"" << file_name << "\" :: " << tex.width << "x" << tex.height << "x" << (int)tex.bpp << std::endl;
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@@ -50,8 +56,8 @@ GLuint PheromoneMap::s_build_texture() {
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, handle);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, m_width, m_height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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tex_created = true;
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} sem_post(&map_semaphore);
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@@ -59,53 +65,36 @@ GLuint PheromoneMap::s_build_texture() {
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return handle;
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}
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void PheromoneMap::s_draw_point(float x, float y) {
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int _x = m_width * x;
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int _y = m_height - (m_height * y);
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bool PheromoneMap::s_deposit_pheromone(float x, float y) {
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bool valid = false;
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int _x = m_width * x;
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int _y = m_height - (m_height * y);
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sem_wait(&map_semaphore); {
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data[(_y * m_height) + _x] = 249;
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if(MAP_POS(_y, _x) <= MAX_PHERO_INTENSITY) {
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MAP_POS(_y, _x) = MAX_PHERO_INTENSITY;
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valid = true;
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}
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} sem_post(&map_semaphore);
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return valid;
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}
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void PheromoneMap::s_update() {
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void PheromoneMap::s_evaporate() {
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unsigned char p_eva;
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clock_t now = clock();
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if(static_cast<float>(now - then) / CLOCKS_PER_SEC < 0.005) {
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if(static_cast<float>(now - then) / CLOCKS_PER_SEC < 0.05) {
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return;
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}
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then = now;
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sem_wait(&map_semaphore); {
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for(int i = 1; i < m_height - 1; i++) {
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for(int j = 1; j < m_width - 1; j++) {
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if(data[(i * m_height) + j] > 10 && data[(i * m_height) + j] < 250){
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data[(i * m_height) + j] -= 1;
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if(data[((i - 1) * m_height) + (j - 1)] < 250)
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data[((i - 1) * m_height) + (j - 1)] = data[(i * m_height) + j];
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if(data[((i - 1) * m_height) + j] < 250)
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data[((i - 1) * m_height) + j] = data[(i * m_height) + j];
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if(data[((i - 1) * m_height) + (j + 1)] < 250)
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data[((i - 1) * m_height) + (j + 1)] = data[(i * m_height) + j];
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if(data[(i * m_height) + (j - 1)] < 250)
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data[(i * m_height) + (j - 1)] = data[(i * m_height) + j];
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if(data[(i * m_height) + (j + 1)] < 250)
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data[(i * m_height) + (j + 1)] = data[(i * m_height) + j];
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if(data[((i + 1) * m_height) + (j - 1)] < 250)
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data[((i + 1) * m_height) + (j - 1)] = data[(i * m_height) + j];
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if(data[((i + 1) * m_height) + j] < 250)
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data[((i + 1) * m_height) + j] = data[(i * m_height) + j];
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if(data[((i + 1) * m_height) + (j + 1)] < 250)
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data[((i + 1) * m_height) + (j + 1)] = data[(i * m_height) + j];
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for(unsigned i = 1; i < m_height - 1; i++) {
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for(unsigned j = 1; j < m_width - 1; j++) {
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if(MAP_POS(i, j) >= MIN_PHERO_INTENSITY && MAP_POS(i, j) <= MAX_PHERO_INTENSITY){
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p_eva = MAP_POS(i, j) * EVAPORATION_RATE;
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MAP_POS(i, j) -= p_eva;
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}
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}
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}
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@@ -5,14 +5,17 @@
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#include <semaphore.h>
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#include <GL/gl.h>
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extern const unsigned char MAX_PHERO_INTENSITY;
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extern const unsigned char MIN_PHERO_INTENSITY;
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class PheromoneMap {
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public:
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PheromoneMap(const char * file_name);
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~PheromoneMap();
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GLuint s_build_texture();
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void s_draw_point(float x, float y);
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void s_update();
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bool s_deposit_pheromone(float x, float y);
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void s_evaporate();
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private:
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unsigned char * data;
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