Pheromone dispersal first pass.
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@@ -4,6 +4,12 @@
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#include "pheromone.hpp"
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#define MAP_POS(X, Y) (data[((X) * m_height) + (Y)])
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static const float EVAPORATION_RATE = 0.1f;
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const unsigned char MAX_PHERO_INTENSITY = 250;
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const unsigned char MIN_PHERO_INTENSITY = 1;
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PheromoneMap::PheromoneMap(const char * file_name) {
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load_map(file_name);
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sem_init(&map_semaphore, 0, 1);
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@@ -12,7 +18,7 @@ PheromoneMap::PheromoneMap(const char * file_name) {
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}
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PheromoneMap::~PheromoneMap() {
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free(data);
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delete data;
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sem_destroy(&map_semaphore);
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if(tex_created) {
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@@ -27,7 +33,7 @@ void PheromoneMap::load_map(const char * file_name) {
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png_init(0, 0);
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png_open_file_read(&tex, file_name);
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data = static_cast<unsigned char *>(malloc(tex.width * tex.height * tex.bpp));
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data = new unsigned char[tex.width * tex.height * tex.bpp];
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png_get_data(&tex, data);
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std::cout << "Loaded map \"" << file_name << "\" :: " << tex.width << "x" << tex.height << "x" << (int)tex.bpp << std::endl;
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@@ -50,8 +56,8 @@ GLuint PheromoneMap::s_build_texture() {
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, handle);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, m_width, m_height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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tex_created = true;
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} sem_post(&map_semaphore);
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@@ -59,53 +65,36 @@ GLuint PheromoneMap::s_build_texture() {
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return handle;
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}
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void PheromoneMap::s_draw_point(float x, float y) {
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int _x = m_width * x;
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int _y = m_height - (m_height * y);
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bool PheromoneMap::s_deposit_pheromone(float x, float y) {
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bool valid = false;
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int _x = m_width * x;
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int _y = m_height - (m_height * y);
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sem_wait(&map_semaphore); {
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data[(_y * m_height) + _x] = 249;
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if(MAP_POS(_y, _x) <= MAX_PHERO_INTENSITY) {
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MAP_POS(_y, _x) = MAX_PHERO_INTENSITY;
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valid = true;
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}
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} sem_post(&map_semaphore);
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return valid;
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}
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void PheromoneMap::s_update() {
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void PheromoneMap::s_evaporate() {
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unsigned char p_eva;
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clock_t now = clock();
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if(static_cast<float>(now - then) / CLOCKS_PER_SEC < 0.005) {
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if(static_cast<float>(now - then) / CLOCKS_PER_SEC < 0.05) {
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return;
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}
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then = now;
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sem_wait(&map_semaphore); {
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for(int i = 1; i < m_height - 1; i++) {
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for(int j = 1; j < m_width - 1; j++) {
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if(data[(i * m_height) + j] > 10 && data[(i * m_height) + j] < 250){
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data[(i * m_height) + j] -= 1;
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if(data[((i - 1) * m_height) + (j - 1)] < 250)
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data[((i - 1) * m_height) + (j - 1)] = data[(i * m_height) + j];
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if(data[((i - 1) * m_height) + j] < 250)
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data[((i - 1) * m_height) + j] = data[(i * m_height) + j];
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if(data[((i - 1) * m_height) + (j + 1)] < 250)
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data[((i - 1) * m_height) + (j + 1)] = data[(i * m_height) + j];
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if(data[(i * m_height) + (j - 1)] < 250)
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data[(i * m_height) + (j - 1)] = data[(i * m_height) + j];
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if(data[(i * m_height) + (j + 1)] < 250)
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data[(i * m_height) + (j + 1)] = data[(i * m_height) + j];
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if(data[((i + 1) * m_height) + (j - 1)] < 250)
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data[((i + 1) * m_height) + (j - 1)] = data[(i * m_height) + j];
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if(data[((i + 1) * m_height) + j] < 250)
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data[((i + 1) * m_height) + j] = data[(i * m_height) + j];
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if(data[((i + 1) * m_height) + (j + 1)] < 250)
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data[((i + 1) * m_height) + (j + 1)] = data[(i * m_height) + j];
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for(unsigned i = 1; i < m_height - 1; i++) {
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for(unsigned j = 1; j < m_width - 1; j++) {
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if(MAP_POS(i, j) >= MIN_PHERO_INTENSITY && MAP_POS(i, j) <= MAX_PHERO_INTENSITY){
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p_eva = MAP_POS(i, j) * EVAPORATION_RATE;
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MAP_POS(i, j) -= p_eva;
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}
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}
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}
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