Pheromone dispersal first pass.

This commit is contained in:
2016-06-26 23:47:19 -04:00
parent 5d4529f6d8
commit fef86e140a
8 changed files with 74 additions and 55 deletions

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@@ -28,7 +28,7 @@ OBJECTS = ias_ss.o robot.o ias_robot.o gui.o ogl.o GLSLProgram.o pnglite.o phero
DEPENDS = $(OBJECTS:.o=.d) DEPENDS = $(OBJECTS:.o=.d)
CFLAGS = -ansi -pedantic -Wall -I./include CFLAGS = -ansi -pedantic -Wall -I./include
CXXFLAGS = -ansi -pedantic -Wall `pkg-config --cflags playerc++` -I./include CXXFLAGS = -ansi -pedantic -Wall `pkg-config --cflags playerc++` -I./include
LDLIBS = `pkg-config --libs playerc++` -lboost_system -lpthread -lz -lGLEW -lGLU -lGL -lfltk -lfltk_gl LDLIBS = `pkg-config --libs playerc++` -lboost_system -l m -lpthread -lz -lGLEW -lGLU -lGL -lfltk -lfltk_gl
all: CXXFLAGS += -O2 -D_NDEBUG all: CXXFLAGS += -O2 -D_NDEBUG
all: $(TARGET) all: $(TARGET)

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@@ -53,7 +53,7 @@ void GlGui::draw() {
ogl::reshape(w(), h()); ogl::reshape(w(), h());
} }
phero_map->s_update(); phero_map->s_evaporate();
ogl::display(); ogl::display();
} }

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@@ -24,6 +24,8 @@
*************************************************************************************/ *************************************************************************************/
#include <limits> #include <limits>
#include <cstdlib>
#include <cmath>
#include <sys/time.h> #include <sys/time.h>
#include "ias_robot.hpp" #include "ias_robot.hpp"
@@ -34,8 +36,15 @@ static const long HALF_SECOND_USEC = 500000;
static const double MIN_DIST_M = 1.5; static const double MIN_DIST_M = 1.5;
static const double CRIT_DIST_M = 1.0; static const double CRIT_DIST_M = 1.0;
static const float MAP_SIZE = 16.0f; static const float MAP_SIZE = 16.0f;
static const int PHERO_AMOUNT = 10;
static const float PHERO_RADIUS = 1.0;
static inline float random_num() {
return (((static_cast<float>(rand() % 256) / 256.0) - 0.5f) * 2.0f ) * PHERO_RADIUS;
}
IASSS_Robot::IASSS_Robot(std::string hostname, uint32_t port, PheromoneMap * phero_map) : Robot(hostname, port) { IASSS_Robot::IASSS_Robot(std::string hostname, uint32_t port, PheromoneMap * phero_map) : Robot(hostname, port) {
srand(port + time(NULL));
_phero_map = phero_map; _phero_map = phero_map;
log("Creating IAS-SS robot"); log("Creating IAS-SS robot");
} }
@@ -46,7 +55,6 @@ IASSS_Robot::~IASSS_Robot() {
void IASSS_Robot::run() { void IASSS_Robot::run() {
int rv; int rv;
float x, y;
long then, now, delta, wait; long then, now, delta, wait;
struct timeval tv; struct timeval tv;
double dist = std::numeric_limits<double>::infinity(); double dist = std::numeric_limits<double>::infinity();
@@ -74,11 +82,7 @@ void IASSS_Robot::run() {
now = tv.tv_usec; now = tv.tv_usec;
delta = now - then; delta = now - then;
if(_phero_map != NULL) { deposit_pheromone();
x = (_p_proxy->GetXPos() + (MAP_SIZE / 2)) / MAP_SIZE;
y = (_p_proxy->GetYPos() + (MAP_SIZE / 2)) / MAP_SIZE;
_phero_map->s_draw_point(x, y);
}
// Sleep for a bit before finishing this control iteration. // Sleep for a bit before finishing this control iteration.
wait = rv == 0 ? HALF_SECOND_USEC - delta : HALF_SECOND_USEC; wait = rv == 0 ? HALF_SECOND_USEC - delta : HALF_SECOND_USEC;
@@ -102,3 +106,27 @@ void IASSS_Robot::avoid_wall(float front_speed, float turn_speed) {
else else
_p_proxy->SetSpeed(front_speed, PlayerCc::dtor(turn_speed)); _p_proxy->SetSpeed(front_speed, PlayerCc::dtor(turn_speed));
} }
void IASSS_Robot::deposit_pheromone() {
float x = _p_proxy->GetXPos();//
float y = _p_proxy->GetYPos();// + (MAP_SIZE / 2)) / MAP_SIZE;
float px, py;
if(_phero_map != NULL) {
for(int i = 0; i < PHERO_AMOUNT; i++) {
px = random_num() + x;
py = random_num() + y;
if(fabs(px) < (MAP_SIZE / 2) && fabs(py) < (MAP_SIZE / 2)) {
px = (px + (MAP_SIZE / 2)) / MAP_SIZE;
py = (py + (MAP_SIZE / 2)) / MAP_SIZE;
if(!_phero_map->s_deposit_pheromone(px, py)) {
i--;
continue;
}
} else {
i--;
continue;
}
}
}
}

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@@ -50,6 +50,7 @@ private:
PheromoneMap * _phero_map; PheromoneMap * _phero_map;
void avoid_wall(float front_speed, float turn_speed); void avoid_wall(float front_speed, float turn_speed);
void deposit_pheromone();
}; };
#endif #endif

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@@ -32,8 +32,8 @@
#include "ias_robot.hpp" #include "ias_robot.hpp"
const char * TITLE = "Pheromone map"; const char * TITLE = "Pheromone map";
const int W = 256; const int W = 512;
const int H = 256; const int H = 512;
const uint32_t PORT = PlayerCc::PLAYER_PORTNUM + 1; const uint32_t PORT = PlayerCc::PLAYER_PORTNUM + 1;
const uint32_t NUM_ROBOTS = 4; const uint32_t NUM_ROBOTS = 4;

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@@ -32,8 +32,6 @@
#include "ogl.hpp" #include "ogl.hpp"
#include "GLSLProgram.hpp" #include "GLSLProgram.hpp"
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
namespace ogl namespace ogl
{ {
// Variables // Variables

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@@ -4,6 +4,12 @@
#include "pheromone.hpp" #include "pheromone.hpp"
#define MAP_POS(X, Y) (data[((X) * m_height) + (Y)])
static const float EVAPORATION_RATE = 0.1f;
const unsigned char MAX_PHERO_INTENSITY = 250;
const unsigned char MIN_PHERO_INTENSITY = 1;
PheromoneMap::PheromoneMap(const char * file_name) { PheromoneMap::PheromoneMap(const char * file_name) {
load_map(file_name); load_map(file_name);
sem_init(&map_semaphore, 0, 1); sem_init(&map_semaphore, 0, 1);
@@ -12,7 +18,7 @@ PheromoneMap::PheromoneMap(const char * file_name) {
} }
PheromoneMap::~PheromoneMap() { PheromoneMap::~PheromoneMap() {
free(data); delete data;
sem_destroy(&map_semaphore); sem_destroy(&map_semaphore);
if(tex_created) { if(tex_created) {
@@ -27,7 +33,7 @@ void PheromoneMap::load_map(const char * file_name) {
png_init(0, 0); png_init(0, 0);
png_open_file_read(&tex, file_name); png_open_file_read(&tex, file_name);
data = static_cast<unsigned char *>(malloc(tex.width * tex.height * tex.bpp)); data = new unsigned char[tex.width * tex.height * tex.bpp];
png_get_data(&tex, data); png_get_data(&tex, data);
std::cout << "Loaded map \"" << file_name << "\" :: " << tex.width << "x" << tex.height << "x" << (int)tex.bpp << std::endl; std::cout << "Loaded map \"" << file_name << "\" :: " << tex.width << "x" << tex.height << "x" << (int)tex.bpp << std::endl;
@@ -50,8 +56,8 @@ GLuint PheromoneMap::s_build_texture() {
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, handle); glBindTexture(GL_TEXTURE_2D, handle);
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, m_width, m_height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data); glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, m_width, m_height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
tex_created = true; tex_created = true;
} sem_post(&map_semaphore); } sem_post(&map_semaphore);
@@ -59,53 +65,36 @@ GLuint PheromoneMap::s_build_texture() {
return handle; return handle;
} }
void PheromoneMap::s_draw_point(float x, float y) { bool PheromoneMap::s_deposit_pheromone(float x, float y) {
int _x = m_width * x; bool valid = false;
int _y = m_height - (m_height * y); int _x = m_width * x;
int _y = m_height - (m_height * y);
sem_wait(&map_semaphore); { sem_wait(&map_semaphore); {
data[(_y * m_height) + _x] = 249; if(MAP_POS(_y, _x) <= MAX_PHERO_INTENSITY) {
MAP_POS(_y, _x) = MAX_PHERO_INTENSITY;
valid = true;
}
} sem_post(&map_semaphore); } sem_post(&map_semaphore);
return valid;
} }
void PheromoneMap::s_update() { void PheromoneMap::s_evaporate() {
clock_t now = clock(); unsigned char p_eva;
if(static_cast<float>(now - then) / CLOCKS_PER_SEC < 0.005) { clock_t now = clock();
if(static_cast<float>(now - then) / CLOCKS_PER_SEC < 0.05) {
return; return;
} }
then = now; then = now;
sem_wait(&map_semaphore); { sem_wait(&map_semaphore); {
for(int i = 1; i < m_height - 1; i++) { for(unsigned i = 1; i < m_height - 1; i++) {
for(int j = 1; j < m_width - 1; j++) { for(unsigned j = 1; j < m_width - 1; j++) {
if(data[(i * m_height) + j] > 10 && data[(i * m_height) + j] < 250){ if(MAP_POS(i, j) >= MIN_PHERO_INTENSITY && MAP_POS(i, j) <= MAX_PHERO_INTENSITY){
data[(i * m_height) + j] -= 1; p_eva = MAP_POS(i, j) * EVAPORATION_RATE;
MAP_POS(i, j) -= p_eva;
if(data[((i - 1) * m_height) + (j - 1)] < 250)
data[((i - 1) * m_height) + (j - 1)] = data[(i * m_height) + j];
if(data[((i - 1) * m_height) + j] < 250)
data[((i - 1) * m_height) + j] = data[(i * m_height) + j];
if(data[((i - 1) * m_height) + (j + 1)] < 250)
data[((i - 1) * m_height) + (j + 1)] = data[(i * m_height) + j];
if(data[(i * m_height) + (j - 1)] < 250)
data[(i * m_height) + (j - 1)] = data[(i * m_height) + j];
if(data[(i * m_height) + (j + 1)] < 250)
data[(i * m_height) + (j + 1)] = data[(i * m_height) + j];
if(data[((i + 1) * m_height) + (j - 1)] < 250)
data[((i + 1) * m_height) + (j - 1)] = data[(i * m_height) + j];
if(data[((i + 1) * m_height) + j] < 250)
data[((i + 1) * m_height) + j] = data[(i * m_height) + j];
if(data[((i + 1) * m_height) + (j + 1)] < 250)
data[((i + 1) * m_height) + (j + 1)] = data[(i * m_height) + j];
} }
} }
} }

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@@ -5,14 +5,17 @@
#include <semaphore.h> #include <semaphore.h>
#include <GL/gl.h> #include <GL/gl.h>
extern const unsigned char MAX_PHERO_INTENSITY;
extern const unsigned char MIN_PHERO_INTENSITY;
class PheromoneMap { class PheromoneMap {
public: public:
PheromoneMap(const char * file_name); PheromoneMap(const char * file_name);
~PheromoneMap(); ~PheromoneMap();
GLuint s_build_texture(); GLuint s_build_texture();
void s_draw_point(float x, float y); bool s_deposit_pheromone(float x, float y);
void s_update(); void s_evaporate();
private: private:
unsigned char * data; unsigned char * data;