Files
IAS-SS/pheromone.cpp

248 lines
8.8 KiB
C++

/*************************************************************************************
* Copyright (c) 2016, Miguel Angel Astor Romero *
* All rights reserved. *
* *
* Redistribution and use in source and binary forms, with or without *
* modification, are permitted provided that the following conditions are met: *
* *
* 1. Redistributions of source code must retain the above copyright notice, this *
* list of conditions and the following disclaimer. *
* 2. Redistributions in binary form must reproduce the above copyright notice, *
* this list of conditions and the following disclaimer in the documentation *
* and/or other materials provided with the distribution. *
* *
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND *
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED *
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE *
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR *
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES *
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; *
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND *
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT *
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
*************************************************************************************/
#include <iostream>
#include <cstdlib>
#include <cmath>
#include <cassert>
#include <cstring>
#include <pnglite.h>
#include <glm/glm.hpp>
#include <libplayerc++/playerc++.h>
#include "pheromone.hpp"
#define MAP_POS(X, Y, Z) (Z[((X) * m_height) + (Y)])
namespace ias_ss {
static const unsigned int MAX_ITERS = 1000;
static const float EVAPORATION_RATE = 0.05f;
const unsigned char MAX_PHERO_INTENSITY = 250;
const unsigned char MIN_PHERO_INTENSITY = 0;
static inline int sign(float f) {
return (f < 0.0f) ? -1 : ((f > 0.0f) ? 1 : 0);
}
static inline int side(glm::vec3 line, glm::vec3 v) {
return sign(glm::cross(line, v).z);
}
static inline float random_n(float r) {
return (((static_cast<float>(rand() % 256) / 256.0) - 0.5f) * 2.0f ) * r;
}
PheromoneMap::PheromoneMap(const char * file_name) {
load_map(file_name);
sem_init(&map_semaphore, 0, 1);
then = 0;
sensor_updates = 0;
glGenTextures(1, &handle);
glGenTextures(1, &sensor_handle);
}
PheromoneMap::~PheromoneMap() {
delete data;
sem_destroy(&map_semaphore);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, handle);
glDeleteTextures(1, &handle);
glDeleteTextures(1, &sensor_handle);
}
void PheromoneMap::load_map(const char * file_name) {
png_t tex;
png_init(0, 0);
png_open_file_read(&tex, file_name);
data = new unsigned char[tex.width * tex.height * tex.bpp];
sensor_data = new unsigned char[tex.width * tex.height * tex.bpp];
png_get_data(&tex, data);
std::cout << "Loaded map \"" << file_name << "\" :: " << tex.width << "x" << tex.height << "x" << (int)tex.bpp << std::endl;
m_width = tex.width;
m_height = tex.height;
m_bpp = tex.bpp;
png_close_file(&tex);
}
GLuint PheromoneMap::s_build_texture() {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, handle);
sem_wait(&map_semaphore); {
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, m_width, m_height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
} sem_post(&map_semaphore);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, 0);
return handle;
}
GLuint PheromoneMap::s_build_sensor_texture() {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, sensor_handle);
sem_wait(&map_semaphore); {
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, m_width, m_height, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, sensor_data);
} sem_post(&map_semaphore);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, 0);
return sensor_handle;
}
void PheromoneMap::s_deposit_pheromone(float x, float y, float yaw, float radius) {
unsigned int iters = 0;
int _x, _y;
bool valid = false;
float dist, cos_theta, r_x, r_y;
glm::vec2 v, vp;
v = glm::vec2(radius * cos(yaw), radius * sin(yaw)) - glm::vec2(0.0, 0.0);
v = glm::normalize(v);
do {
do {
do {
do {
r_x = random_n(radius) + x;
r_y = random_n(radius) + y;
} while((r_x <= 0.0f && r_y <= 0.0f) || (r_x >= 1.0f && r_y >= 1.0f));
vp = glm::vec2(r_x, r_y) - glm::vec2(x, y);
dist = glm::length(vp);
} while(dist > radius);
vp = glm::normalize(vp);
cos_theta = glm::dot(vp, v);
} while(cos_theta > 0.0f);
_x = m_width * r_x;
_y = m_height - (m_height * r_y);
_x = _x < 0 ? _x = 0 : (_x >= m_width ? m_width - 1 : _x);
_y = _y < 0 ? _y = 0 : (_y >= m_height ? m_height - 1 : _y);
sem_wait(&map_semaphore); {
if (MAP_POS(_y, _x, data) <= MAX_PHERO_INTENSITY) {
MAP_POS(_y, _x, data) += rand() % MAX_PHERO_INTENSITY;
MAP_POS(_y, _x, data) = MAP_POS(_y, _x, data) > MAX_PHERO_INTENSITY ? MAX_PHERO_INTENSITY : MAP_POS(_y, _x, data);
valid = true;
}
} sem_post(&map_semaphore);
iters++;
if (iters > MAX_ITERS)
break;
} while(!valid);
}
void PheromoneMap::s_evaporate() {
unsigned char p_eva;
clock_t now = clock();
if (static_cast<float>(now - then) / CLOCKS_PER_SEC < 0.09) {
return;
}
then = now;
sem_wait(&map_semaphore); {
for (unsigned i = 0; i < m_height; i++) {
for (unsigned j = 0; j < m_width; j++) {
if (MAP_POS(i, j, data) <= MAX_PHERO_INTENSITY) {
p_eva = MAP_POS(i, j, data) * EVAPORATION_RATE;
MAP_POS(i, j, data) -= p_eva;
MAP_POS(i, j, data) = MAP_POS(i, j, data) < 0 ? 0 : MAP_POS(i, j, data);
}
}
}
} sem_post(&map_semaphore);
}
void PheromoneMap::s_sample(phero_sensor_t * sensor, float x, float y, float yaw, float radius) {
unsigned int index;
float dist;
float cos_theta;
float ang;
glm::vec2 v, vp;
if (sensor == NULL)
return;
else {
sensor->reset();
// Calculate the robot's view vector.
v = glm::vec2(radius * cos(yaw), radius * sin(yaw)) - glm::vec2(0.0, 0.0);
v = glm::normalize(v);
sem_wait(&map_semaphore); {
if (sensor_updates == 0) {
memset(sensor_data, 0, m_width * m_height * m_bpp * sizeof(unsigned char));
}
sensor_updates = (sensor_updates + 1) % 4;
// For every point in the pheromone map.
for (unsigned i = 0; i < m_height; i++) {
for (unsigned j = 0; j < m_width; j++) {
// Calculate the vector from the robot's center to the sampling point.
vp = glm::vec2(j / float(m_width), 1.0f - (i / float(m_height))) - glm::vec2(x, y);
// Distance from the sampling point to the robot's center.
dist = glm::length(vp);
vp = glm::normalize(vp);
// Cosine of the angle between the robot's center and the sampling point.
cos_theta = glm::dot(vp, v);
// Check if the point is close enough to the front of the robot.
if (cos_theta > 0.0f && dist <= radius) {
cos_theta = cos_theta > 1.0f ? 1.0f : cos_theta;
// Get the angle between the robot's center and the sampling point.
ang = PlayerCc::rtod(acos(cos_theta));
// Put the sample in the sampling pool.
index = static_cast<unsigned int>(ang / (180 / 5));
index = index >= NUM_PHERO_SAMPLES ? NUM_PHERO_SAMPLES - 1 : index;
sensor->samples[index] = MAP_POS(i, j, data);
sensor->sample_amnt[index] += 1;
MAP_POS(i, j, sensor_data) = MAP_POS(i, j, data);
} else
continue;
}
}
} sem_post(&map_semaphore);
// Average the samples.
for (unsigned int i = 0; i < NUM_PHERO_SAMPLES; i++) {
sensor->samples[i] = (sensor->sample_amnt[i] > 0) ? (sensor->samples[i] / sensor->sample_amnt[i]) : 0.0f;
}
}
}
}