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IAS-SS/ias_ss.cpp

103 lines
3.8 KiB
C++

/*************************************************************************************
* Copyright (c) 2016, Miguel Angel Astor Romero *
* All rights reserved. *
* *
* Redistribution and use in source and binary forms, with or without *
* modification, are permitted provided that the following conditions are met: *
* *
* 1. Redistributions of source code must retain the above copyright notice, this *
* list of conditions and the following disclaimer. *
* 2. Redistributions in binary form must reproduce the above copyright notice, *
* this list of conditions and the following disclaimer in the documentation *
* and/or other materials provided with the distribution. *
* *
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND *
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED *
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE *
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR *
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES *
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; *
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND *
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT *
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS *
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *
*************************************************************************************/
#include <vector>
#include <cstdio>
#include <cstdlib>
#include <csignal>
#include "gui.hpp"
#include "ias_robot.hpp"
const char * TITLE = "Pheromone map";
const int W = 256;
const int H = 256;
const uint32_t PORT = PlayerCc::PLAYER_PORTNUM + 1;
const uint32_t NUM_ROBOTS = 4;
static bool done = false;
static Fl_Window * window;
extern "C" void handler(int signal) {
done = true;
}
extern "C" void * robot_thread(void * arg) {
IASSS_Robot * robot = static_cast<IASSS_Robot *>(arg);
std::cout << "Running robot thread." << std::endl;
while(!done)
robot->run();
return NULL;
}
void create_gui(int argc, char **argv) {
window = new Fl_Window(20, 40, W, H, TITLE);
new GlGui(window, 0, 0, W, H, TITLE);
window->end();
window->show(argc, argv);
window->make_current();
}
int main(int argc, char **argv) {
pthread_t robot_threads[NUM_ROBOTS];
std::vector<IASSS_Robot *> robots;
signal(SIGINT, handler);
try {
// Initialize the robot objects and threads.
for(uint32_t i = 0; i < NUM_ROBOTS; ++i) {
robots.push_back(new IASSS_Robot(PlayerCc::PLAYER_HOSTNAME, PORT + i));
if(pthread_create(&robot_threads[i], NULL, robot_thread, static_cast<void *>(robots[i])) != 0) {
perror("Could not create robot thread");
return EXIT_FAILURE;
}
}
create_gui(argc, argv);
Fl::run();
// Wait for all the robots to finish.
for(uint32_t i = 0; i < NUM_ROBOTS; ++i) {
if(pthread_join(robot_threads[i], NULL) != 0) {
perror("Could not join robot thread");
return EXIT_FAILURE;
}
delete robots[i];
}
robots.clear();
} catch (PlayerCc::PlayerError & e) {
std::cerr << e << std::endl;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}