Files
IAS-SS/pheromone.cpp

60 lines
1.5 KiB
C++

#include <iostream>
#include <cstdlib>
#include <pnglite.h>
#include "pheromone.hpp"
PheromoneMap::PheromoneMap(const char * file_name) {
load_map(file_name);
sem_init(&map_semaphore, 0, 1);
tex_created = false;
}
PheromoneMap::~PheromoneMap() {
free(data);
sem_destroy(&map_semaphore);
if(tex_created) {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, handle);
glDeleteTextures(1, &handle);
}
}
void PheromoneMap::load_map(const char * file_name) {
png_t tex;
png_init(0, 0);
png_open_file_read(&tex, file_name);
data = (unsigned char*) malloc(tex.width * tex.height * tex.bpp);
png_get_data(&tex, data);
std::cout << "Loaded map \"" << file_name << "\" :: " << tex.width << "x" << tex.height << "x" << (int)tex.bpp << std::endl;
m_width = tex.width;
m_height = tex.height;
m_bpp = tex.bpp;
png_close_file(&tex);
}
GLuint PheromoneMap::s_build_texture() {
sem_wait(&map_semaphore); {
if(tex_created) {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, handle);
glDeleteTextures(1, &handle);
}
glGenTextures(1, &handle);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, handle);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, m_width, m_height, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
tex_created = true;
} sem_post(&map_semaphore);
return handle;
}