Added seen areas.

This commit is contained in:
2014-03-06 22:01:18 -04:30
parent 799f1a33c6
commit 2aacbd98b9

View File

@@ -18,6 +18,7 @@ typedef struct PLAYER {
} player_t;
static bool **vis;
static bool **seen;
static bool ** wmap;
static bool w_mov = FALSE;
static bool uK, dK, lK, rK;
@@ -34,8 +35,7 @@ void render(int, int);
void drawGui(int, int);
void setPlayerStart();
void initObjects();
void drawNeon(int, int);
void drawBar(int, int);
void drawNeon(int, int, floor_t);
void apply(void *, int, int, int, int, void *);
bool opaque(void *, int, int);
@@ -61,10 +61,13 @@ void initInGameState( gs_t * gs) {
}
vis = ( bool ** ) malloc ( sizeof ( bool * ) * MAX_MAP_SIZE);
seen = ( bool ** ) malloc ( sizeof ( bool * ) * MAX_MAP_SIZE);
for ( i = 0; i < MAX_MAP_SIZE; ++i ) {
vis[ i ] = ( bool * ) calloc ( MAX_MAP_SIZE, sizeof ( bool ) );
seen[ i ] = ( bool * ) calloc ( MAX_MAP_SIZE, sizeof ( bool ) );
for(j = 0; j < MAX_MAP_SIZE; ++j){
vis[i][j] = TRUE;
seen[i][j] = FALSE;
}
}
@@ -166,7 +169,7 @@ void render(int w, int h){
if( di < 0 || di >= mW || dj < 0 || dj >= mH ){
printw(" ");
}else{
if(vis[dj][di]){
if(vis[dj][di] || seen[dj][di]){
switch(map[dj][di].f){
case WATER:
attron(COLOR_PAIR(DW_COLOR));
@@ -179,42 +182,48 @@ void render(int w, int h){
break;
case VOID:
attron(COLOR_PAIR(MN_COLOR));
if(!vis[dj][di]) attron(COLOR_PAIR(DW_COLOR));
else attron(COLOR_PAIR(MN_COLOR));
printw(" ");
break;
case EMPTY_FLOOR:
attron(COLOR_PAIR(MN_COLOR));
if(!vis[dj][di]) attron(COLOR_PAIR(DW_COLOR));
else attron(COLOR_PAIR(MN_COLOR));
printw(" ");
break;
case RUG:
attron(COLOR_PAIR(SN_COLOR));
if(!vis[dj][di]) attron(COLOR_PAIR(DW_COLOR));
else attron(COLOR_PAIR(SN_COLOR));
printw("\u2592");
break;
case WINDOW_WALL:
attron(COLOR_PAIR(SW_COLOR));
if(!vis[dj][di]) attron(COLOR_PAIR(DW_COLOR));
else attron(COLOR_PAIR(SW_COLOR));
printw("\u2591");
break;
case CLEAR_WALL:
attron(COLOR_PAIR(SW_COLOR));
if(!vis[dj][di]) attron(COLOR_PAIR(DW_COLOR));
else attron(COLOR_PAIR(SW_COLOR));
printw("\u2588");
break;
case SECRET_WALL:
case SOLID_WALL:
attron(COLOR_PAIR(MN_COLOR));
if(!vis[dj][di]) attron(COLOR_PAIR(DW_COLOR));
else attron(COLOR_PAIR(MN_COLOR));
printw("\u2588");
break;
case NEON_WALL:
drawNeon(dj, di);
drawNeon(dj, di, NEON_WALL);
break;
case BAR:
drawBar(dj, di);
drawNeon(dj, di, BAR);
break;
}
}else{
@@ -239,76 +248,28 @@ void render(int w, int h){
}
}
void drawNeon(int i, int j){
void drawNeon(int i, int j, floor_t floor){
int r;
bool n, s, e, w;
attron(COLOR_PAIR(FR_COLOR));
n = map[i ][j - 1 < 0 ? mH - 1 : j - 1].f == NEON_WALL;
s = map[i ][(j + 1) % mH ].f == NEON_WALL;
e = map[i - 1 < 0 ? mW - 1 : i - 1][j ].f == NEON_WALL;
w = map[(i + 1) % mW ][j ].f == NEON_WALL;
if((n && s && e) && (!w)){
printw("\u2560");
return;
if(floor == NEON_WALL){
if(!vis[i][j]) attron(COLOR_PAIR(DW_COLOR));
else{
r = rand() % 1000;
if(r < 998)
attron(COLOR_PAIR(FR_COLOR));
else
attron(COLOR_PAIR(MN_COLOR));
}
}else if(floor == BAR){
if(!vis[i][j]) attron(COLOR_PAIR(DW_COLOR));
else attron(COLOR_PAIR(SN_COLOR));
}
if((n || s) && (!e && !w)){
printw("\u2550");
return;
}
if((e || w) && (!n && !s)){
printw("\u2551");
return;
}
if((e && n) && (!s && !w)){
printw("\u255D");
return;
}
if((w && n) && (!s && !e)){
printw("\u2557");
return;
}
if((e && s) && (!n && !w)){
printw("\u255A");
return;
}
if((w && s) && (!n && !e)){
printw("\u2554");
return;
}
if((s && e && w) && (!n)){
printw("\u2560");
return;
}
if((n && w && e) && (!s)){
printw("\u2563");
return;
}
if(n && s && e && w){
printw("\u256C");
return;
}
}
void drawBar(int i, int j){
bool n, s, e, w;
attron(COLOR_PAIR(SN_COLOR));
n = map[i ][j - 1 < 0 ? mH - 1 : j - 1].f == BAR;
s = map[i ][(j + 1) % mH ].f == BAR;
e = map[i - 1 < 0 ? mW - 1 : i - 1][j ].f == BAR;
w = map[(i + 1) % mW ][j ].f == BAR;
n = map[i ][j - 1 < 0 ? mH - 1 : j - 1].f == floor;
s = map[i ][(j + 1) % mH ].f == floor;
e = map[i - 1 < 0 ? mW - 1 : i - 1][j ].f == floor;
w = map[(i + 1) % mW ][j ].f == floor;
if((n && s && e) && (!w)){
printw("\u2560");
@@ -444,7 +405,9 @@ void initObjects(){
void apply(void *map, int x, int y, int dx, int dy, void *src){
if(x < 0 || x >= MAX_MAP_SIZE) return;
if(y < 0 || y >= MAX_MAP_SIZE) return;
vis[y][x] = TRUE;
seen[y][x] = TRUE;
}
bool opaque(void *m, int x, int y){