Fixed the controls again.
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@@ -1357,7 +1357,7 @@ public class InGameState extends BaseState{
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userInput.axisRightY = value;
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}
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}else if(Math.abs(value) <= Ouya.STICK_DEADZONE && Math.abs(value) > 0.15f){
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}else if(Math.abs(value) <= Ouya.STICK_DEADZONE){
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userInput = new GamepadUserInput();
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if(axisCode == Ouya.AXIS_LEFT_X){
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userInput.axisLeftX = 0.0f;
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