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c78a8d284f
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New way of handling lights and materials.
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2017-01-01 20:57:35 -04:00 |
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2bec46b580
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Added ray-disk intersection and material definition.
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2016-12-28 02:17:48 -04:00 |
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d25a3c62b8
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Added a test scene for point lights (coming soon).
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2016-12-28 01:05:53 -04:00 |
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414e907ee8
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Added mirror reflections.
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2016-12-27 19:22:34 -04:00 |
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ab427597fe
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Added shadow rays.
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2016-12-26 20:58:51 -04:00 |
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d48e8e0ba3
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Added direct diffuse lighting.
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2016-12-26 19:14:21 -04:00 |
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dd4faafc15
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Added ray-plane intersection.
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2016-12-26 17:43:57 -04:00 |
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2d437f07bc
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Code clean up and refactoring.
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2016-12-26 15:41:29 -04:00 |
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876ecc14cc
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Fixed arg parsing.
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2016-12-25 21:53:26 -04:00 |
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54bf4d4822
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Ray casting with spheres.
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2016-12-25 21:47:28 -04:00 |
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