Commit Graph

69 Commits

Author SHA1 Message Date
720aec886b Cool image. 2017-01-02 04:27:11 -04:00
fb887ae0f0 Added point lights. 2017-01-02 04:23:48 -04:00
a0381b4fff Added modelview matrix. 2017-01-02 02:39:24 -04:00
e9986a923f Removed cmath dependency. 2017-01-02 00:23:04 -04:00
806040018e Added refractions and fresnel. 2017-01-02 00:08:22 -04:00
c78a8d284f New way of handling lights and materials. 2017-01-01 20:57:35 -04:00
2b1a9ed819 Little fix for shadow ray generation. 2016-12-29 22:32:32 -04:00
2bec46b580 Added ray-disk intersection and material definition. 2016-12-28 02:17:48 -04:00
d25a3c62b8 Added a test scene for point lights (coming soon). 2016-12-28 01:05:53 -04:00
414e907ee8 Added mirror reflections. 2016-12-27 19:22:34 -04:00
1b8b382b0e Specular component added to lighting. 2016-12-27 15:26:49 -04:00
ab427597fe Added shadow rays. 2016-12-26 20:58:51 -04:00
d48e8e0ba3 Added direct diffuse lighting. 2016-12-26 19:14:21 -04:00
9ad63d489a Updated readme. 2016-12-26 17:50:44 -04:00
dd4faafc15 Added ray-plane intersection. 2016-12-26 17:43:57 -04:00
2d437f07bc Code clean up and refactoring. 2016-12-26 15:41:29 -04:00
876ecc14cc Fixed arg parsing. 2016-12-25 21:53:26 -04:00
54bf4d4822 Ray casting with spheres. 2016-12-25 21:47:28 -04:00
cc3525d064 Initial commit 2016-12-15 12:18:56 -05:00