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20d8ee6bde
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Added sky rendering.
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2017-11-08 17:36:20 -04:00 |
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17883c06b2
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Added strafing and WASD keys.
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2017-11-04 13:27:54 -04:00 |
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1f72dae427
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Modified the scene a bit.
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2017-11-04 02:26:07 -04:00 |
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b2b87dba41
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Better screenshot.
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2017-11-04 02:03:33 -04:00 |
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19301d58cd
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Added sprite rendering.
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2017-11-04 02:01:27 -04:00 |
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7d4c5649e8
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Removed needless subsurface call.
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2017-11-03 22:37:16 -04:00 |
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682881ec83
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Added distance attenuation and 1D depth buffer.
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2017-11-03 22:11:34 -04:00 |
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c489c5e0d0
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Correct floor/ceiling casting.
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2017-11-03 21:25:54 -04:00 |
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Miguel Angel Astor Romero
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bba48869ef
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First (VERY slow) approximation to floor and ceiling casting.
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2017-11-02 17:24:29 -04:00 |
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15cb4b5f03
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Added texture mapping.
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2017-11-01 20:58:05 -04:00 |
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eb67b6a9cc
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Added intersection class.
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2017-11-01 15:39:20 -04:00 |
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40c517e25a
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Basic ray casting with fog.
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2017-10-31 00:53:18 -04:00 |
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d84811bca9
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Initial commit
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2017-10-31 00:47:28 -04:00 |
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