13 Commits

Author SHA1 Message Date
20d8ee6bde Added sky rendering. 2017-11-08 17:36:20 -04:00
17883c06b2 Added strafing and WASD keys. 2017-11-04 13:27:54 -04:00
1f72dae427 Modified the scene a bit. 2017-11-04 02:26:07 -04:00
b2b87dba41 Better screenshot. 2017-11-04 02:03:33 -04:00
19301d58cd Added sprite rendering. 2017-11-04 02:01:27 -04:00
7d4c5649e8 Removed needless subsurface call. 2017-11-03 22:37:16 -04:00
682881ec83 Added distance attenuation and 1D depth buffer. 2017-11-03 22:11:34 -04:00
c489c5e0d0 Correct floor/ceiling casting. 2017-11-03 21:25:54 -04:00
Miguel Angel Astor Romero
bba48869ef First (VERY slow) approximation to floor and ceiling casting. 2017-11-02 17:24:29 -04:00
15cb4b5f03 Added texture mapping. 2017-11-01 20:58:05 -04:00
eb67b6a9cc Added intersection class. 2017-11-01 15:39:20 -04:00
40c517e25a Basic ray casting with fog. 2017-10-31 00:53:18 -04:00
d84811bca9 Initial commit 2017-10-31 00:47:28 -04:00