Created the Actor and Animation classes.
This commit is contained in:
20
actor.py
Normal file
20
actor.py
Normal file
@@ -0,0 +1,20 @@
|
||||
###########################################
|
||||
# Created on 1-9-2013. Miguel Angel Astor #
|
||||
###########################################
|
||||
import pygame
|
||||
from animation import Animation
|
||||
|
||||
class Actor:
|
||||
""" Represents any game object. """
|
||||
def __init__(self):
|
||||
""" Initializes the actor object. """
|
||||
# All sprites for an actor are stored as a list of pygame sprites.
|
||||
self.sprites = []
|
||||
# Animations are stored as a key (animation name),
|
||||
# value (list of sprite indices) pairs.
|
||||
self.animations = {}
|
||||
# Parameters.
|
||||
self.angle = 0
|
||||
self.speed = [0, 0] # [X speed, Y speed].
|
||||
self.acceleration = [0, 0] # Ditto.
|
||||
self.b_box = [0, 0] # [X length, Y length].
|
55
animation.py
Normal file
55
animation.py
Normal file
@@ -0,0 +1,55 @@
|
||||
###########################################
|
||||
# Created on 1-9-2013. Miguel Angel Astor #
|
||||
###########################################
|
||||
|
||||
class Animation:
|
||||
""" This class represents an animated sprite. No sprite information is
|
||||
stored in this class, only sprite indexes. """
|
||||
def __init__(self, name):
|
||||
""" Initializes an empty animation. """
|
||||
self.fps = 0
|
||||
self.name = name
|
||||
self.looping = False
|
||||
self.current_frame = 0
|
||||
self.frames = []
|
||||
|
||||
def __str__(self):
|
||||
""" Returns a string representation of this animation. """
|
||||
return "Animation :: Name: " + self.name + " :: FPS: " + str(self.fps) +
|
||||
" :: Looping : " + str(self.looping) + " :: Current frame: " +
|
||||
str(self.current_frame)
|
||||
|
||||
def add_frame(self, frame):
|
||||
""" Adds a frame to this animation. Frames should be added in order. """
|
||||
self.frames.append(frame)
|
||||
|
||||
def get_next_frame(self):
|
||||
""" Returns the current frame of the animation. Moves the current frame
|
||||
count by one. """
|
||||
if(self.looping):
|
||||
self.current_frame = (self.current_frame + 1) % len(self.frames)
|
||||
elif (self.current_frame == len(self.frames) - 1):
|
||||
pass
|
||||
return self.frames[self.current_frame]
|
||||
|
||||
def get_current_frame(self):
|
||||
""" Returns the current frame of the animation. """
|
||||
return self.current_frame
|
||||
|
||||
def set_current_frame(self, frame):
|
||||
""" Changes the current frame of the animation. """
|
||||
# The frame is wrapped modulo the number of frames to ensure it is valid.
|
||||
self.current_frame = frame % len(self.frames)
|
||||
|
||||
def get_looping(self):
|
||||
""" Returns wether this animation should loop or not. """
|
||||
return self.looping
|
||||
|
||||
def set_looping(self, looping):
|
||||
self.looping = looping
|
||||
|
||||
def get_frames_per_second(self):
|
||||
return self.fps
|
||||
|
||||
def set_frames_per_second(self, fps):
|
||||
self.fps = fps
|
5
intro.py
5
intro.py
@@ -1,5 +1,6 @@
|
||||
# Miguel Angel Astor Romero. Created on 7-1-2013. #
|
||||
###################################################
|
||||
###########################################
|
||||
# Created on 1-7-2013. Miguel Angel Astor #
|
||||
###########################################
|
||||
import pygame
|
||||
|
||||
try:
|
||||
|
Reference in New Issue
Block a user