Fixed the height of the initials in ScoreState.
This commit is contained in:
10
score.py
10
score.py
@@ -35,7 +35,7 @@ class ScoreState(BaseState):
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image2 = cached_image_loader.get_image_to_screen_percent('gfx/Fuente/_.png')
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self.underscore_c = BaseActor(1, image2, "Underscore center", False, True, False)
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self.underscore_c.set_position([pygame.display.Info().current_w // 2,
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self.banner.get_position()[1] + image.get_height()])
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self.banner.get_position()[1] + image.get_height() + 25])
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self.underscore_l = BaseActor(2, image2, "Underscore left", False, True, False)
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self.underscore_l.set_position([self.underscore_c.get_position()[0] - image2.get_width(),
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self.underscore_c.get_position()[1]])
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@@ -73,7 +73,7 @@ class ScoreState(BaseState):
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self.letters[l] = letter_actor
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q_x_position += image.get_width() + letter_sep
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self.letter_y = int((float(pygame.display.Info().current_h) * 240.0 ) / 768.0)
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self.letter_y = int((float(pygame.display.Info().current_h) * 265.0 ) / 768.0)
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def input(self):
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@@ -155,9 +155,9 @@ class ScoreState(BaseState):
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initial = self.letters[string.lower(self.player_init[i])].image
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position = None
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if i == 0:
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position = (self.underscore_l.rect.left, self.letter_y - initial.get_height())
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position = (self.underscore_l.rect.left, self.letter_y - (initial.get_height() // 2))
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elif i == 1:
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position = (self.underscore_c.rect.left, self.letter_y - initial.get_height())
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position = (self.underscore_c.rect.left, self.letter_y - (initial.get_height() // 2))
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else:
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position = (self.underscore_r.rect.left, self.letter_y - initial.get_height())
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position = (self.underscore_r.rect.left, self.letter_y - (initial.get_height() // 2))
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canvas.blit(initial, position)
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