elasota
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1e1c91915a
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Fix OpenGL scaling and improve performance
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2020-10-14 19:02:55 -04:00 |
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elasota
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3347e94b88
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Fix GLES2 compile failure
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2020-10-14 18:12:12 -04:00 |
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elasota
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e4cddda183
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Touchscreen improvements
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2020-10-14 18:12:02 -04:00 |
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elasota
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c13677122c
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Fix flicker
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2020-10-13 10:01:55 -04:00 |
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elasota
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aeef313a8a
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Fix GLES2 flicker crash
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2020-10-13 10:00:32 -04:00 |
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elasota
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aa2f6dfd2c
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Fix desaturation not working
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2020-10-13 09:47:25 -04:00 |
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elasota
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3b6ae1dba5
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Android fixups
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2020-10-12 00:37:32 -04:00 |
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elasota
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5fbf3f5df0
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Clean up game thread in SDL version
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2020-10-12 00:37:11 -04:00 |
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elasota
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184daefe7b
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Touchscreen things
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2020-10-11 19:50:03 -04:00 |
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elasota
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5c98783bbb
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More Android stub-outs and bug fixes. Fix broken SDL fiber sync.
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2020-10-10 02:42:06 -04:00 |
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elasota
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15282f2ab2
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Remove Win32 log driver from SDL project
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2020-10-09 16:16:11 -04:00 |
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elasota
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4445ea5770
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SDL event translation
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2020-09-28 17:38:39 -04:00 |
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elasota
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9cb60af2b3
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SDL audio driver
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2020-09-28 09:58:19 -04:00 |
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elasota
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e88c9e7112
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Redo mouse cursor handling
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2020-09-26 21:15:43 -04:00 |
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elasota
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db54e92425
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Fix flicker effect in OpenGL driver
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2020-09-26 16:54:30 -04:00 |
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elasota
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c3b1f45f96
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Fix missing return value
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2020-09-26 16:47:45 -04:00 |
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elasota
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45aa5b4cba
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OpenGL display driver
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2020-09-26 16:45:52 -04:00 |
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elasota
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1fb135a6d2
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Clean up project configs. Remove Win32 targets. Enforce that GP_DEBUG_CONFIG is set correctly.
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2020-09-12 23:07:44 -04:00 |
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elasota
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1b215e891f
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SDL baseline
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2020-09-12 14:23:02 -04:00 |
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