Commit Graph

104 Commits

Author SHA1 Message Date
Madthijs
20a3918535 Merge branch 'master' into mac
# Conflicts:
#	GpApp/House.cpp
2021-05-14 21:44:39 +02:00
elasota
567b82eb23 Tag 1.1.0 rc2 2021-05-11 21:36:12 -04:00
Madthijs
6fd1edd2c8 Merge branch 'master' into mac
# Conflicts:
#	GpApp/Main.cpp
2021-05-11 14:28:46 +02:00
elasota
6858230dde Update copyright 2021-05-11 01:52:56 -04:00
elasota
a6486c137b Change version tag to 1.1.0 rc1 2021-05-11 01:42:06 -04:00
elasota
ac56badffa Add download house option 2021-05-11 00:41:35 -04:00
elasota
24169507bd Add beep sound to platforms with no beep 2021-05-09 23:45:27 -04:00
elasota
d54ad576bc Add delete option to File browser 2021-05-09 22:48:23 -04:00
elasota
08c6fd5108 EOL fix 2021-05-07 20:12:27 -04:00
elasota
c6aa82db35 Adjust credits 2021-05-07 02:26:10 -04:00
elasota
6d12b6ff1a Add house export to room editor 2021-05-07 02:16:25 -04:00
Madthijs
b96acad0ca logging fix 2021-05-04 18:11:03 +02:00
Madthijs
2277d1340c Merge branch 'master' into mac 2021-05-04 16:18:01 +02:00
elasota
7442b92dd3 Make FS use new allocator API 2021-04-28 23:18:24 -04:00
Madthijs
c5a1303b71 Merge branch 'master' into mac
# Conflicts:
#	AerofoilX/GpMain_SDL_X.cpp
2021-04-28 19:17:55 +02:00
elasota
a2d374f650 Allocator refactor 2021-04-28 01:46:07 -04:00
elasota
2cd4e4f178 UTF refactor to eliminate duplicated code outside of PL 2021-04-27 09:54:01 -04:00
elasota
5d9dde6589 Refactor audio buffering API, this should mainly prevent SDL audio driver from allocating memory in the mixer callback. 2021-04-25 00:34:02 -04:00
elasota
1dc86a703e Fix somewhat incorrect upscale texture handling. Replace InstancedResources reset with something that's less likely to be undefined behavior. 2021-04-20 20:42:30 -04:00
elasota
84a4d16aed Web file system implementation + fixes 2021-04-19 01:02:10 -04:00
elasota
f15a87041a Improve synthetic bold quality and use synthetic bold for most Open Sans uses 2021-04-18 18:11:38 -04:00
elasota
3d3f839801 Add synthetic bold hack to better support Geneva CY 2021-04-16 00:26:42 -04:00
elasota
141f840888 Specialize font paths for preinstalled font selection instead 2021-04-15 20:56:31 -04:00
elasota
5dd8bf28f5 Add IsUsingPreinstalledFonts API 2021-04-15 20:03:06 -04:00
Madthijs
bf1dad34c3 It's alive!!! 🦄 2021-04-13 17:18:54 +02:00
elasota
1ac69c2c75 Misc tweaks, partially bump version to 1.1 2021-03-30 05:24:37 -04:00
elasota
6fb45f480b Emscripten port 2021-03-29 21:41:11 -04:00
elasota
50f420d2b1 Font system refactor, use pre-rendered fonts 2021-03-27 03:01:19 -04:00
elasota
c87f238563 Display driver loop refactor 2021-03-26 17:05:38 -04:00
elasota
7060676b73 Cygwin port 2021-03-18 17:08:11 -04:00
elasota
8e0d8e261e Bump version to 1.0.17 2021-03-12 18:42:54 -05:00
elasota
35c174984b Bump version to 1.0.16 2021-03-11 21:36:06 -05:00
elasota
f2cda23b0f Bump version to 1.0.15 2021-03-08 19:08:12 -05:00
elasota
3917e1a370 File system refactor, bug fixes 2021-03-07 04:31:05 -05:00
elasota
c981a97a20 Fix fullscreen prefs not working in SDL. Add SDL GameController support. 2021-03-05 01:56:32 -05:00
elasota
95e4eb4e34 Bump version to 1.0.14, update copyright year 2021-02-28 23:01:53 -05:00
elasota
3090f70ee6 Bump version to 1.0.13 2021-02-20 15:16:31 -05:00
elasota
83d37a7c94 Add system clipboard support to Windows 2020-12-18 00:07:21 -05:00
elasota
fc043af3a1 Bump version to 1.0.12 2020-12-18 00:02:52 -05:00
elasota
6851025147 Preload entire font file if the font file isn't efficiently seekable, which should fix very slow startup times on Android. 2020-11-30 18:43:17 -05:00
elasota
553e343abe Fix display resolution desynchronizing with auto-position 2020-11-30 02:59:02 -05:00
elasota
f6185b1c78 Bump version to 1.0.11 2020-11-30 00:24:23 -05:00
elasota
3c3f9e3675 Add 2-stage startup for mobile init so there's less black screen 2020-11-25 15:09:31 -05:00
elasota
5c640b72eb Code cleanup, move a lot of "Host" APIs to GpCommon 2020-11-25 12:05:59 -05:00
elasota
9d0f2c35b3 Bump version to 1.0.10 2020-11-24 09:42:25 -05:00
elasota
23b69cf0ee Lots of Android fixes and stubs. Increase SDL log level on Android. Add GL context loss handling. 2020-10-20 23:43:02 -04:00
elasota
bfb2c727ea Loading screen 2020-10-16 20:06:47 -04:00
elasota
e4cddda183 Touchscreen improvements 2020-10-14 18:12:02 -04:00
elasota
5fbf3f5df0 Clean up game thread in SDL version 2020-10-12 00:37:11 -04:00
elasota
5c98783bbb More Android stub-outs and bug fixes. Fix broken SDL fiber sync. 2020-10-10 02:42:06 -04:00