Phil Marell
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e098370249
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Use Command key instead of Control as modifier on macOS
This provides an experience closer to the original classic Mac version.
This is supported by the earlier changes to gracefully quit the game.
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2021-07-24 16:27:55 +10:00 |
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Madthijs
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6fd1edd2c8
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Merge branch 'master' into mac
# Conflicts:
# GpApp/Main.cpp
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2021-05-11 14:28:46 +02:00 |
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elasota
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5187ef5dc6
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Use upscale filter at 1.5x and 2.5x
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2021-05-04 18:25:49 -04:00 |
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Madthijs
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c5a1303b71
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Merge branch 'master' into mac
# Conflicts:
# AerofoilX/GpMain_SDL_X.cpp
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2021-04-28 19:17:55 +02:00 |
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elasota
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2cd4e4f178
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UTF refactor to eliminate duplicated code outside of PL
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2021-04-27 09:54:01 -04:00 |
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elasota
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f9d3b91f72
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Fixed redundant set
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2021-04-20 21:02:11 -04:00 |
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elasota
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1dc86a703e
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Fix somewhat incorrect upscale texture handling. Replace InstancedResources reset with something that's less likely to be undefined behavior.
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2021-04-20 20:42:30 -04:00 |
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Madthijs
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82aaefe342
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removed logging + fixed crash issue
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2021-04-20 20:24:25 +02:00 |
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Madthijs
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bf1dad34c3
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It's alive!!! 🦄
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2021-04-13 17:18:54 +02:00 |
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elasota
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93195207dc
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Disable glGetError calls in release config
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2021-04-07 00:03:09 -04:00 |
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elasota
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3692a966bf
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Tweak some values to help with sound choppiness in Chrome slightly, until we port to OpenAL
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2021-03-30 05:23:44 -04:00 |
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elasota
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a6f6ffcdcc
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Remove log func
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2021-03-30 00:00:07 -04:00 |
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elasota
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6fb45f480b
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Emscripten port
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2021-03-29 21:41:11 -04:00 |
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elasota
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c87f238563
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Display driver loop refactor
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2021-03-26 17:05:38 -04:00 |
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elasota
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7060676b73
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Cygwin port
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2021-03-18 17:08:11 -04:00 |
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elasota
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c981a97a20
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Fix fullscreen prefs not working in SDL. Add SDL GameController support.
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2021-03-05 01:56:32 -05:00 |
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elasota
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e94d1511b1
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Add 32-bit support to SDL version
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2021-02-28 23:31:13 -05:00 |
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elasota
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553e343abe
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Fix display resolution desynchronizing with auto-position
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2020-11-30 02:59:02 -05:00 |
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elasota
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3c3f9e3675
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Add 2-stage startup for mobile init so there's less black screen
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2020-11-25 15:09:31 -05:00 |
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elasota
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5c640b72eb
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Code cleanup, move a lot of "Host" APIs to GpCommon
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2020-11-25 12:05:59 -05:00 |
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elasota
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a13f90bd71
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Fix upscale filter crash
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2020-11-04 17:44:22 -05:00 |
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elasota
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02bccda8a0
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Re-enable text input when selecting a text box if OSK was dismissed
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2020-11-03 18:37:31 -05:00 |
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elasota
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0d5db76492
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Add text input on mobile
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2020-11-02 22:06:38 -05:00 |
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elasota
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2ab1416eef
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Improve upscale filter quality on mobile
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2020-11-02 19:04:49 -05:00 |
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elasota
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64a2d712e3
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Improve GL error logging, fix wrong texture upload on GLES2
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2020-11-02 01:08:18 -05:00 |
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elasota
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232a98a380
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Log OpenGL context resets
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2020-11-01 13:48:14 -05:00 |
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elasota
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23b69cf0ee
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Lots of Android fixes and stubs. Increase SDL log level on Android. Add GL context loss handling.
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2020-10-20 23:43:02 -04:00 |
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elasota
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1da35d45ae
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Don't default to fullscreen in touchscreen simulation mode
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2020-10-18 14:55:56 -04:00 |
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elasota
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ad5a0795f4
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GL error checks, remove GL_ALPHA_TEST check, which doesn't work in GLES2.
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2020-10-16 20:06:32 -04:00 |
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elasota
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1e1c91915a
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Fix OpenGL scaling and improve performance
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2020-10-14 19:02:55 -04:00 |
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elasota
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e4cddda183
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Touchscreen improvements
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2020-10-14 18:12:02 -04:00 |
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elasota
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aeef313a8a
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Fix GLES2 flicker crash
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2020-10-13 10:00:32 -04:00 |
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elasota
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aa2f6dfd2c
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Fix desaturation not working
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2020-10-13 09:47:25 -04:00 |
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elasota
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3b6ae1dba5
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Android fixups
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2020-10-12 00:37:32 -04:00 |
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elasota
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5c98783bbb
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More Android stub-outs and bug fixes. Fix broken SDL fiber sync.
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2020-10-10 02:42:06 -04:00 |
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elasota
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4445ea5770
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SDL event translation
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2020-09-28 17:38:39 -04:00 |
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elasota
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e88c9e7112
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Redo mouse cursor handling
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2020-09-26 21:15:43 -04:00 |
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elasota
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db54e92425
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Fix flicker effect in OpenGL driver
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2020-09-26 16:54:30 -04:00 |
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elasota
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c3b1f45f96
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Fix missing return value
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2020-09-26 16:47:45 -04:00 |
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elasota
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45aa5b4cba
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OpenGL display driver
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2020-09-26 16:45:52 -04:00 |
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