Started adding an OpenGL gui for the pheromone map.

This commit is contained in:
2016-06-25 19:12:36 -04:00
parent 1283ccfff1
commit 6e21e87400
11 changed files with 120 additions and 22 deletions

View File

@@ -28,12 +28,17 @@
#include <cstdlib>
#include <csignal>
#include "gui.hpp"
#include "ias_robot.hpp"
const uint32_t PORT = PlayerCc::PLAYER_PORTNUM + 1;
const uint32_t NUM_ROBOTS = 4;
const char * TITLE = "Pheromone map";
const int W = 256;
const int H = 256;
const uint32_t PORT = PlayerCc::PLAYER_PORTNUM + 1;
const uint32_t NUM_ROBOTS = 4;
static bool done = false;
static Fl_Window * window;
extern "C" void handler(int signal) {
done = true;
@@ -50,12 +55,20 @@ extern "C" void * robot_thread(void * arg) {
return NULL;
}
void create_gui(int argc, char **argv) {
window = new Fl_Window(20, 40, W, H, TITLE);
new GlGui(window, 0, 0, W, H, TITLE);
window->end();
window->show(argc, argv);
window->make_current();
}
int main(int argc, char **argv) {
pthread_t robot_threads[NUM_ROBOTS];
std::vector<IASSS_Robot *> robots;
signal(SIGINT, handler);
try {
// Initialize the robot objects and threads.
for(uint32_t i = 0; i < NUM_ROBOTS; ++i) {
@@ -67,6 +80,9 @@ int main(int argc, char **argv) {
}
}
create_gui(argc, argv);
Fl::run();
// Wait for all the robots to finish.
for(uint32_t i = 0; i < NUM_ROBOTS; ++i) {
if(pthread_join(robot_threads[i], NULL) != 0) {