Commit Graph

93 Commits

Author SHA1 Message Date
4d006a3461 Added automatic actions. Not tested yet. 2014-06-23 16:07:06 -04:30
6e30e6b56b Added the player entity and it's logic to the world. 2014-06-20 12:03:17 -04:30
99236420d1 Fixed device orientation calculation. Other assorted fixes. 2014-06-20 11:32:02 -04:30
6a392856ee Fixes for OUYA. Added labels. Started modelling player. 2014-06-19 18:29:06 -04:30
83199df36d Cleaned the code a bit. 2014-06-18 18:27:30 -04:30
a247d24770 Debug overlay always rendered regardless of debug status. 2014-06-18 12:04:18 -04:30
8bd799f146 All bombs sucessfully implemented. 2014-06-17 17:57:57 -04:30
29c4bea104 Added processing for the remaining bombs. 2014-06-16 16:57:47 -04:30
fd197211b5 Touch controls ready. 2014-06-16 15:47:07 -04:30
7f20a09eb9 Scrapped robot arm movement. 2014-06-13 16:47:23 -04:30
6c63ebf907 Finally fixed restart problem. Basic inclination bombs. 2014-06-11 17:28:26 -04:30
95bb97536c Started modelling object interaction. 2014-06-11 15:21:59 -04:30
3f522da485 Collision detection works for real now. 2014-06-11 14:28:43 -04:30
36eea36c15 Added freeInstance to network. Modelling game logic. 2014-06-11 11:18:12 -04:30
8abf594c8a Added collision detection. 2014-06-10 16:59:21 -04:30
aa5871b49a Started modelling user input. 2014-06-06 19:10:11 -04:30
d4edcf4909 Fixed interface details. Removed pause state. 2014-06-06 12:43:45 -04:30
4cba697f57 Bomb game assets loaded with asset manager. Camera calibration is automagic. 2014-06-06 11:41:58 -04:30
be5ae2955e Added code to debug the collision models. 2014-06-05 18:46:39 -04:30
2b14a080b4 All bomb types successfully loaded and rendered. 2014-06-05 18:15:17 -04:30
fbb03f884e Simplified some functions. 2014-06-04 16:53:35 -04:30
a798cce715 Added rendering of the inclination bomb. 2014-06-04 16:29:31 -04:30
6ecb373b11 Added visibility testing for marker objects. 2014-06-03 18:49:52 -04:30
e65da3234b Added some model loading and removed an useless file. 2014-06-03 16:22:15 -04:30
a614841664 Added more systems and components. 2014-06-02 16:46:06 -04:30
eb8206668f Removed needless source files. Added game settings. 2014-05-28 14:22:46 -04:30
5e66273396 Added animation support. 2014-05-27 14:41:06 -04:30
686f263b0d Added support for gpu skinning. Added animation system. 2014-05-27 13:45:58 -04:30
5ef7928706 Refactored rendering to use modelbatch everywhere. 2014-05-26 16:42:57 -04:30
169d0e7c43 Started using custom shaders with model batch. 2014-05-23 17:00:14 -04:30
9a67df8f8a Removed old code. 2014-05-22 18:03:48 -04:30
76a6d8485b Removed libs. 2014-05-22 17:42:35 -04:30
653adc91a7 Updated libgdx to 1.0.1 2014-05-22 17:41:58 -04:30
a1891f53d2 Changed model rendering to model batch. 2014-05-22 16:50:24 -04:30
a942b0ebd1 Changed references to GL10. 2014-05-21 16:18:49 -04:30
e6085e7a79 Testing model loading. 2014-05-20 20:15:34 -04:30
3c65f52e9e Added some more test cases. Fixed a bug when rendering markers. 2014-05-15 16:58:23 -04:30
87295031dc Rendering of objects on top of markers is complete. 2014-05-15 12:10:14 -04:30
a9fa76cb68 Markers rendered almost sucessfully. 2014-05-14 16:56:31 -04:30
fbb25ead08 Added marker positioning and rendering. Not tested yet. 2014-05-13 18:29:25 -04:30
82e95ed0f7 Added aditional geometric transformation info to rendering. Added entity creator. 2014-05-12 14:30:24 -04:30
b7367427f6 Successfully incorporated Artemis. 2014-05-12 11:37:58 -04:30
e6ea6ab4a1 Added comments. 2014-05-09 17:00:21 -04:30
167b5d644b Some refactorings and touch ups. 2014-05-09 11:30:45 -04:30
e82d49f1f1 Testing the shader. 2014-05-09 10:46:47 -04:30
6b54b1364f Fixed test rendering problems. 2014-05-08 16:21:30 -04:30
de64cd972b Successfully rendered a 3D sphere. 2014-05-07 16:41:25 -04:30
90427419e0 Frame buffer object correctly created and positioned. 2014-05-06 16:35:19 -04:30
271b7d003a Started sketching the 3D rendering. 2014-05-05 15:25:01 -04:30
1146a260b6 Added intradocumentation. 2014-05-05 12:32:06 -04:30