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4d006a3461
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Added automatic actions. Not tested yet.
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2014-06-23 16:07:06 -04:30 |
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6e30e6b56b
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Added the player entity and it's logic to the world.
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2014-06-20 12:03:17 -04:30 |
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99236420d1
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Fixed device orientation calculation. Other assorted fixes.
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2014-06-20 11:32:02 -04:30 |
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6a392856ee
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Fixes for OUYA. Added labels. Started modelling player.
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2014-06-19 18:29:06 -04:30 |
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83199df36d
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Cleaned the code a bit.
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2014-06-18 18:27:30 -04:30 |
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a247d24770
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Debug overlay always rendered regardless of debug status.
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2014-06-18 12:04:18 -04:30 |
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8bd799f146
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All bombs sucessfully implemented.
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2014-06-17 17:57:57 -04:30 |
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29c4bea104
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Added processing for the remaining bombs.
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2014-06-16 16:57:47 -04:30 |
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fd197211b5
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Touch controls ready.
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2014-06-16 15:47:07 -04:30 |
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7f20a09eb9
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Scrapped robot arm movement.
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2014-06-13 16:47:23 -04:30 |
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6c63ebf907
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Finally fixed restart problem. Basic inclination bombs.
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2014-06-11 17:28:26 -04:30 |
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95bb97536c
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Started modelling object interaction.
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2014-06-11 15:21:59 -04:30 |
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3f522da485
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Collision detection works for real now.
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2014-06-11 14:28:43 -04:30 |
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36eea36c15
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Added freeInstance to network. Modelling game logic.
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2014-06-11 11:18:12 -04:30 |
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8abf594c8a
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Added collision detection.
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2014-06-10 16:59:21 -04:30 |
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aa5871b49a
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Started modelling user input.
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2014-06-06 19:10:11 -04:30 |
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d4edcf4909
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Fixed interface details. Removed pause state.
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2014-06-06 12:43:45 -04:30 |
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4cba697f57
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Bomb game assets loaded with asset manager. Camera calibration is automagic.
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2014-06-06 11:41:58 -04:30 |
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be5ae2955e
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Added code to debug the collision models.
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2014-06-05 18:46:39 -04:30 |
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2b14a080b4
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All bomb types successfully loaded and rendered.
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2014-06-05 18:15:17 -04:30 |
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fbb03f884e
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Simplified some functions.
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2014-06-04 16:53:35 -04:30 |
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a798cce715
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Added rendering of the inclination bomb.
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2014-06-04 16:29:31 -04:30 |
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6ecb373b11
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Added visibility testing for marker objects.
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2014-06-03 18:49:52 -04:30 |
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e65da3234b
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Added some model loading and removed an useless file.
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2014-06-03 16:22:15 -04:30 |
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a614841664
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Added more systems and components.
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2014-06-02 16:46:06 -04:30 |
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eb8206668f
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Removed needless source files. Added game settings.
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2014-05-28 14:22:46 -04:30 |
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5e66273396
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Added animation support.
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2014-05-27 14:41:06 -04:30 |
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686f263b0d
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Added support for gpu skinning. Added animation system.
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2014-05-27 13:45:58 -04:30 |
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5ef7928706
|
Refactored rendering to use modelbatch everywhere.
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2014-05-26 16:42:57 -04:30 |
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169d0e7c43
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Started using custom shaders with model batch.
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2014-05-23 17:00:14 -04:30 |
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9a67df8f8a
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Removed old code.
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2014-05-22 18:03:48 -04:30 |
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76a6d8485b
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Removed libs.
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2014-05-22 17:42:35 -04:30 |
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653adc91a7
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Updated libgdx to 1.0.1
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2014-05-22 17:41:58 -04:30 |
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a1891f53d2
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Changed model rendering to model batch.
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2014-05-22 16:50:24 -04:30 |
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a942b0ebd1
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Changed references to GL10.
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2014-05-21 16:18:49 -04:30 |
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e6085e7a79
|
Testing model loading.
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2014-05-20 20:15:34 -04:30 |
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3c65f52e9e
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Added some more test cases. Fixed a bug when rendering markers.
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2014-05-15 16:58:23 -04:30 |
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87295031dc
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Rendering of objects on top of markers is complete.
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2014-05-15 12:10:14 -04:30 |
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a9fa76cb68
|
Markers rendered almost sucessfully.
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2014-05-14 16:56:31 -04:30 |
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fbb25ead08
|
Added marker positioning and rendering. Not tested yet.
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2014-05-13 18:29:25 -04:30 |
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82e95ed0f7
|
Added aditional geometric transformation info to rendering. Added entity creator.
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2014-05-12 14:30:24 -04:30 |
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b7367427f6
|
Successfully incorporated Artemis.
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2014-05-12 11:37:58 -04:30 |
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e6ea6ab4a1
|
Added comments.
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2014-05-09 17:00:21 -04:30 |
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167b5d644b
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Some refactorings and touch ups.
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2014-05-09 11:30:45 -04:30 |
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e82d49f1f1
|
Testing the shader.
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2014-05-09 10:46:47 -04:30 |
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6b54b1364f
|
Fixed test rendering problems.
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2014-05-08 16:21:30 -04:30 |
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de64cd972b
|
Successfully rendered a 3D sphere.
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2014-05-07 16:41:25 -04:30 |
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90427419e0
|
Frame buffer object correctly created and positioned.
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2014-05-06 16:35:19 -04:30 |
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271b7d003a
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Started sketching the 3D rendering.
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2014-05-05 15:25:01 -04:30 |
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1146a260b6
|
Added intradocumentation.
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2014-05-05 12:32:06 -04:30 |
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