Commit Graph

77 Commits

Author SHA1 Message Date
d4edcf4909 Fixed interface details. Removed pause state. 2014-06-06 12:43:45 -04:30
4cba697f57 Bomb game assets loaded with asset manager. Camera calibration is automagic. 2014-06-06 11:41:58 -04:30
be5ae2955e Added code to debug the collision models. 2014-06-05 18:46:39 -04:30
2b14a080b4 All bomb types successfully loaded and rendered. 2014-06-05 18:15:17 -04:30
fbb03f884e Simplified some functions. 2014-06-04 16:53:35 -04:30
a798cce715 Added rendering of the inclination bomb. 2014-06-04 16:29:31 -04:30
6ecb373b11 Added visibility testing for marker objects. 2014-06-03 18:49:52 -04:30
e65da3234b Added some model loading and removed an useless file. 2014-06-03 16:22:15 -04:30
a614841664 Added more systems and components. 2014-06-02 16:46:06 -04:30
eb8206668f Removed needless source files. Added game settings. 2014-05-28 14:22:46 -04:30
5e66273396 Added animation support. 2014-05-27 14:41:06 -04:30
686f263b0d Added support for gpu skinning. Added animation system. 2014-05-27 13:45:58 -04:30
5ef7928706 Refactored rendering to use modelbatch everywhere. 2014-05-26 16:42:57 -04:30
169d0e7c43 Started using custom shaders with model batch. 2014-05-23 17:00:14 -04:30
9a67df8f8a Removed old code. 2014-05-22 18:03:48 -04:30
76a6d8485b Removed libs. 2014-05-22 17:42:35 -04:30
653adc91a7 Updated libgdx to 1.0.1 2014-05-22 17:41:58 -04:30
a1891f53d2 Changed model rendering to model batch. 2014-05-22 16:50:24 -04:30
a942b0ebd1 Changed references to GL10. 2014-05-21 16:18:49 -04:30
e6085e7a79 Testing model loading. 2014-05-20 20:15:34 -04:30
3c65f52e9e Added some more test cases. Fixed a bug when rendering markers. 2014-05-15 16:58:23 -04:30
87295031dc Rendering of objects on top of markers is complete. 2014-05-15 12:10:14 -04:30
a9fa76cb68 Markers rendered almost sucessfully. 2014-05-14 16:56:31 -04:30
fbb25ead08 Added marker positioning and rendering. Not tested yet. 2014-05-13 18:29:25 -04:30
82e95ed0f7 Added aditional geometric transformation info to rendering. Added entity creator. 2014-05-12 14:30:24 -04:30
b7367427f6 Successfully incorporated Artemis. 2014-05-12 11:37:58 -04:30
e6ea6ab4a1 Added comments. 2014-05-09 17:00:21 -04:30
167b5d644b Some refactorings and touch ups. 2014-05-09 11:30:45 -04:30
e82d49f1f1 Testing the shader. 2014-05-09 10:46:47 -04:30
6b54b1364f Fixed test rendering problems. 2014-05-08 16:21:30 -04:30
de64cd972b Successfully rendered a 3D sphere. 2014-05-07 16:41:25 -04:30
90427419e0 Frame buffer object correctly created and positioned. 2014-05-06 16:35:19 -04:30
271b7d003a Started sketching the 3D rendering. 2014-05-05 15:25:01 -04:30
1146a260b6 Added intradocumentation. 2014-05-05 12:32:06 -04:30
d8922182e0 Camera calibration successfully ported. 2014-05-02 13:59:15 -04:30
e976a17de0 Added menu transition to calibration state. 2014-05-02 11:16:40 -04:30
11ebf2b96e Continued implementation of the calibration state and interface. 2014-04-30 16:21:03 -04:30
139bb62067 Started programming the calibration state. 2014-04-28 10:14:01 -04:30
e93d227b62 Updated the interfaces and renamed some methods. 2014-04-10 17:57:31 -04:30
06d74a6474 Added some logging. 2014-04-05 15:05:20 -04:30
1e2de5ee55 Added recenter button and corresponding event handling. 2014-04-04 10:26:56 -04:30
a37ff0fba5 Added a sensor data receiving thread. 2014-04-03 11:28:30 -04:30
ebb943925f Renamed the project. 2014-03-31 11:02:20 -04:30
ddbadba3ea Added OUYA gamepad support. 2014-03-14 15:16:21 -04:30
28be9c8a81 Flipped motor buttons on tablet iface. Added NO_DELAY to robot control. 2014-03-13 16:12:53 -04:30
8ed8be0a29 OpenCV marker detection successfully ported. 2014-03-12 16:35:52 -04:30
c7ee0e0af6 Added CVProcessor interface. 2014-03-11 18:32:46 -04:30
6690d7b3fc Merge branch 'robot_control' into develop 2014-02-11 17:45:37 -04:30
97b27f736a Fixed robot control logic. Added gamepad support (not tested). 2014-02-11 17:44:54 -04:30
5816e77e36 RobotControlThread sends data. 2014-02-10 15:27:27 -04:30