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64 Commits 1 Branch 0 Tags
85ff1de130b4f213d870e20a4590964a45bff6fd
Commit Graph

9 Commits

Author SHA1 Message Date
Miguel Angel
0cdc7c46ca sphere and disk area lights mostly ready (I think :S). 2017-02-09 23:37:40 -04:00
Miguel Angel Astor Romero
d0ffec8f60 Scene reader reads figures now. 2017-01-18 21:46:24 -04:00
Miguel Angel Astor Romero
7768480b96 Figures can specify BRDF in constructor. 2017-01-12 14:34:44 -04:00
Miguel Angel
c78a8d284f New way of handling lights and materials. 2017-01-01 20:57:35 -04:00
Miguel Angel
2bec46b580 Added ray-disk intersection and material definition. 2016-12-28 02:17:48 -04:00
Miguel Angel
414e907ee8 Added mirror reflections. 2016-12-27 19:22:34 -04:00
Miguel Angel
d48e8e0ba3 Added direct diffuse lighting. 2016-12-26 19:14:21 -04:00
Miguel Angel
2d437f07bc Code clean up and refactoring. 2016-12-26 15:41:29 -04:00
Miguel Angel
54bf4d4822 Ray casting with spheres. 2016-12-25 21:47:28 -04:00
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