Commit Graph

45 Commits

Author SHA1 Message Date
elasota
7ae31bc7fc Use fixed latency offset in SDL mixer. This should fix score tick sounds having uneven spacing.
Reduce buffer to 512 samples again.
2021-04-10 21:54:41 -04:00
elasota
93195207dc Disable glGetError calls in release config 2021-04-07 00:03:09 -04:00
elasota
3692a966bf Tweak some values to help with sound choppiness in Chrome slightly, until we port to OpenAL 2021-03-30 05:23:44 -04:00
elasota
a6f6ffcdcc Remove log func 2021-03-30 00:00:07 -04:00
elasota
6fb45f480b Emscripten port 2021-03-29 21:41:11 -04:00
elasota
50f420d2b1 Font system refactor, use pre-rendered fonts 2021-03-27 03:01:19 -04:00
elasota
c87f238563 Display driver loop refactor 2021-03-26 17:05:38 -04:00
elasota
89831f0ff6 Fix Windows SDL build 2021-03-18 19:05:16 -04:00
elasota
7060676b73 Cygwin port 2021-03-18 17:08:11 -04:00
elasota
c981a97a20 Fix fullscreen prefs not working in SDL. Add SDL GameController support. 2021-03-05 01:56:32 -05:00
elasota
a5562f96e0 Move portable things to AerofoilPortable. 2021-03-05 00:35:43 -05:00
elasota
d97bd8ad1c Move some C++11 types from Android to AerofoilSDL. 2021-03-01 01:06:56 -05:00
elasota
e94d1511b1 Add 32-bit support to SDL version 2021-02-28 23:31:13 -05:00
elasota
15bdb97c38 Add volume control to SDL audio driver. 2021-02-28 22:58:01 -05:00
elasota
553e343abe Fix display resolution desynchronizing with auto-position 2020-11-30 02:59:02 -05:00
elasota
3c3f9e3675 Add 2-stage startup for mobile init so there's less black screen 2020-11-25 15:09:31 -05:00
elasota
5c640b72eb Code cleanup, move a lot of "Host" APIs to GpCommon 2020-11-25 12:05:59 -05:00
elasota
a13f90bd71 Fix upscale filter crash 2020-11-04 17:44:22 -05:00
elasota
02bccda8a0 Re-enable text input when selecting a text box if OSK was dismissed 2020-11-03 18:37:31 -05:00
elasota
0d5db76492 Add text input on mobile 2020-11-02 22:06:38 -05:00
elasota
2ab1416eef Improve upscale filter quality on mobile 2020-11-02 19:04:49 -05:00
elasota
64a2d712e3 Improve GL error logging, fix wrong texture upload on GLES2 2020-11-02 01:08:18 -05:00
elasota
232a98a380 Log OpenGL context resets 2020-11-01 13:48:14 -05:00
elasota
23b69cf0ee Lots of Android fixes and stubs. Increase SDL log level on Android. Add GL context loss handling. 2020-10-20 23:43:02 -04:00
elasota
1da35d45ae Don't default to fullscreen in touchscreen simulation mode 2020-10-18 14:55:56 -04:00
elasota
ad5a0795f4 GL error checks, remove GL_ALPHA_TEST check, which doesn't work in GLES2. 2020-10-16 20:06:32 -04:00
elasota
1e1c91915a Fix OpenGL scaling and improve performance 2020-10-14 19:02:55 -04:00
elasota
3347e94b88 Fix GLES2 compile failure 2020-10-14 18:12:12 -04:00
elasota
e4cddda183 Touchscreen improvements 2020-10-14 18:12:02 -04:00
elasota
c13677122c Fix flicker 2020-10-13 10:01:55 -04:00
elasota
aeef313a8a Fix GLES2 flicker crash 2020-10-13 10:00:32 -04:00
elasota
aa2f6dfd2c Fix desaturation not working 2020-10-13 09:47:25 -04:00
elasota
3b6ae1dba5 Android fixups 2020-10-12 00:37:32 -04:00
elasota
5fbf3f5df0 Clean up game thread in SDL version 2020-10-12 00:37:11 -04:00
elasota
184daefe7b Touchscreen things 2020-10-11 19:50:03 -04:00
elasota
5c98783bbb More Android stub-outs and bug fixes. Fix broken SDL fiber sync. 2020-10-10 02:42:06 -04:00
elasota
15282f2ab2 Remove Win32 log driver from SDL project 2020-10-09 16:16:11 -04:00
elasota
4445ea5770 SDL event translation 2020-09-28 17:38:39 -04:00
elasota
9cb60af2b3 SDL audio driver 2020-09-28 09:58:19 -04:00
elasota
e88c9e7112 Redo mouse cursor handling 2020-09-26 21:15:43 -04:00
elasota
db54e92425 Fix flicker effect in OpenGL driver 2020-09-26 16:54:30 -04:00
elasota
c3b1f45f96 Fix missing return value 2020-09-26 16:47:45 -04:00
elasota
45aa5b4cba OpenGL display driver 2020-09-26 16:45:52 -04:00
elasota
1fb135a6d2 Clean up project configs. Remove Win32 targets. Enforce that GP_DEBUG_CONFIG is set correctly. 2020-09-12 23:07:44 -04:00
elasota
1b215e891f SDL baseline 2020-09-12 14:23:02 -04:00